August 31 (Tue)
Opening Speech
9:45 - 9:55
Yoichi Wada CESA President
Keynote Speech
-
09:55 | 11:05
(70min.)
[Keynote]
Kenji Matsubara (CEDEC Fellow)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Tomoko Namba (DeNA Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Programming-language approach to the many-core era
Kiyofumi Sugawara (Intel K.K.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Aim for the next higher stage; Near future of the game business
atsushi hosokawa (Media Create Co.,Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Introduction to Probability and Statistics
Kazuyuki Hiraoka (Wakayama National College of Technology)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Approach to provide the best surround experience in video games - with technology exchange
Morishige Fujisawa (YAMAHA CORPORATION) 3 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Character creation system in Phantasy Star Portable 2
Toshihisa Satake (Sega Corporation) 1 other
-
11:20 | 12:20
(60min.)
[Panel Discussion]
Get into the global - game developers panel from Japanese local cities
Masao Watanabe (CyberConnect2 Co.,Ltd.) 3 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Development of a Rail Shooting Game Using Xtal and Game Monkey Script
Kazuhisa Minato (NAMCO BANDAI Games Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Integrating Live Motion Controls with Character Animation
Simon Mack (NaturalMotion Ltd)
-
11:20 - 12:20
|
[Short Session (30min.)]
In-house Activities-Innumerable Advantages for Your Office Environment!
Tadashi Nagano (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]
Knowledge Management at SQUARE ENIX -Sharing knowledge with video distribution system-
Hitoshi Imai (SQUARE ENIX CO., LTD.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Dub the future of game sound!
--- Cherishing old knowledge, creating new. ---Hirokazu Tanaka (Creatures Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Hiroyuki Kamoshida (KDDI CORPORATION)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
"Secrets of Growing a Healthy Company"
- Tales of Passion and Sobriety from Company Heads -
Masako Harada (iNiS corporation) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
So that's how it was! “Chance” discoveries
Yoshiharu Maeno (NEC Corporation)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Keiichi Baba (SQUARE ENIX CO.,LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Structure and game design of network games
Akio Setsumasa (SEGA Corporation)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Improving game development system efficiency:15year postmortem of
CyberConnect2
Kosuke Usami (CyberConnect2 Co., Ltd.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
This is what I’m researching about――the case of social sciences
Akito Inoue (Center for Global Communications, International University of Japan) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 1: Maya, 3ds Max, Softimage
Latest technology previewsYoichiro Kadoguchi (Autodesk Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
How prototyping makes all the difference? Concept to Shipment at LightSpeed
Mohammad Musa (Emergent Game Technologies)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Sequel: Methods of financing used by game businesses
Keirou Henmi (Mizuho Capital Co., Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Masayuki Ohmori (Benesse Corporation) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Physics meets Animation : Character Stunts in Just Cause 2
John Fuller (AVALANCHE)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Yuji Akaba (Breakthrough Partners)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Realtime Rig: Helper joints which has a game engine and compatibility with DCC tools
Ryusuke Sasaki (SQUARE ENIX CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
For effective sessions at recording the orchestra!
Shogo Sakai (HAL Laboratory, Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Lost Planet 2 : DirectX11 Features
Tomofumi Ishida (CAPCOM CO.,LTD.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 2: Softimage SDK Seminar
Creating a COLLADA exporterHiroshi Tatefuku (Sega Corporation)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Static analysis recognized by Sega: How to remove bugs from game development
Akio Setsumasa (SEGA Corporation) 2 other
-
14:50 - 15:50
|
[Short Session (30min.)]
The media mix in character games: from La Corda d'Oro 2 “PROJECT f (Forte)”
Tomoko Sonobe (KOEI CO., LTD)
|
[Short Session (30min.)]
AI design in Koei’s history simulation games
Tadayuki Irie (KOEI Co., Ltd.)
-
14:50 - 15:50
|
[Short Session (30min.)]
Tetsuya Masunaga (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]
Yosuke Shiokawa (SQUARE ENIX, INC.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
About Player Self-Expression in Gaming
Doug Church
-
16:30 | 17:30
(60min.)
[Session (60min.)]
OpenGL ES2.0 cross-platform shader development
Hiroto Hayashi (Sega Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
How to develop an HD game in 10 months: The technology that supports Ryu Ga Gotoku
Tetsuya Kaku (Sega Corporation) 2 other
-
16:30 | 17:30
(60min.)
[Round Table]
Technical artist round table (Part 1)
Kazuhiro Fumoto (SEGA Corporation) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tomoya Kishi (CAPCOM Co.,Ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
It’s showtime!! ? AI design of DISSIDIA FINAL FANTASY
Shota Shimoda (SQUARE ENIX CO., LTD.)
-
16:30 | 17:30
(60min.)
[Panel Discussion]
English is not everything! Foreigners unveiling problems and importance of FIGS localization
Emilio Gallego Zambrano (Birthday Song Ongaku Shuppan Ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Shigeki Tomisawa (NAMCO BANDAI Games Inc.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tackling 3D browser game bottlenecks:Developing the next generation of social games
Hisamichi Youta (Square Enix Company, Limited)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 3: HumanIK, Kynapse pipeline demo
Hideo Kase (Autodesk Ltd.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
International Audio for Videogames
Fabio Minazzi (Binari Sonori)
-
17:50 | 18:50
(60min.)
[Panel Discussion]
Does Agile work for games development?
Emerson Mills (Odd-e Japan) 5 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Future Technologies for Game Sound Design
Nicolas Fournel
-
17:50 | 18:50
(60min.)
[Round Table]
Technical artist round table (Part 2)
Kazuhiro Fumoto (SEGA Corporation) 3 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Hiroshi Matsuyama (CyberConnect2 Co.,Ltd.) 2 other
-
17:50 | 18:50
(60min.)
[Panel Discussion]
CESA Game Technology Roadmap open discussion
Naoto Yoshioka (Square Enix Co., Ltd.) 5 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Image Recognition Technologies for Game Interfaces
Tomokazu Kake (Sony Computer Entertainment Worldwide Studios) 2 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
The true state of contents investment in emerging game genres
Ichiro Yamamoto (I&P Inc.) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
The Art of Nobunaga's Ambition
CG Production for a Historical Simulation GameYoshifumi Sanada (TECMO KOEI GAMES CO.,LTD) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Ragnar Cederlund (Autodesk, Inc.)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Case Study: NIFTY Cloud for online games and social software
Takaya Ueno (NIFTY Corporation)
Welcome Reception (Invitation Only)
September 1 (Wed)
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]
Game Intelligence and Sense of Fiction ? The ultimate question of Human and the Universe
Hideaki Sena (Writer)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Tsunekazu Ishihara (The Pokemon Company) 2 other
-
11:20 | 12:20
(60min.)
[Panel Discussion]
A Proposal for the future of game audio.
Kauzya Takimoto (CAPCOM co.,LTD.) 6 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Interactive Narrative: from procedural generation of gameplay to brave new game genres
Marc Cavazza (Teesside University)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
The possibilities for new platforms in entertainment and Japanese industry
Masaki Takeda (Interactive Brains Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Shinichi Kanai (TECMO KOEI GAMES CO., LTD.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Takashi Imagire (NAMCO BANDAI Games Inc.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Agile Software Development with Scrum - The Basics with Examples.
Hiroyuki Tanaka (Game Republic Inc.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Terada Toahiyuki (Konami Digital Entertainment Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Research and Analysis of Gameplayer's Controller Data
Masayuki Uemura (Ritsumeikan University) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Teppei Tachibana (Pole To Win Co., Ltd. (Pole To Win America, Inc.)) 2 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
RAD Game Tools helps your production process
Dave Moore (RAD Game Tools, Inc.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Yasuo Otsuka & Fumito Ueda
The Power to Move: Looking Outside the Industry to Grow as an AnimatorYasuo Otsuka (Telecom Animation Film Co.,LTD.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
How to make large-scale social games: Understanding server-side technology in 60 minutes
Masaki Fujimoto (GREE, Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Sound Makes the Value of Visual Media Production: Interaction between Sound and Moving Picture
Shin-ichiro Iwamiya (Kyushu University)
-
13:30 | 14:30
(60min.)
[Round Table]
A future theme of a 3DCG animator
Discussion about game animation development to diversifyTETSUYA KANEKUBO (NamcoBandaiGames.Inc)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Sega’s inhouse training/seminar program
Atsutoshi Takahashi (Sega Corporation) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
An Introduction to Developing/Designing "Good" Stereoscopic 3D Games
Masanori Fukumoto (Sony Computer Entertainment Inc) 1 other
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Panel discussion on the obsession with effects and how to create them
Seiji Shimoda (CyberConnect2 Co.,Ltd) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Naohito Kano (KOEI Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Introduction of Unit Testing, Technical Challenges and Solutions
Hirokazu Eki (Ubisoft Osaka Co.Ltd.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
The many different ways of being involved in the game industry
Tsutomu Horikawa (Sony Computer Entertainment Inc.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Game Engine 101 - in the case of Unreal Engine -
Jun Shimoda (Epic Games Japan)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Havok technology: current technology and future directions 2010
Nanako YAMAGISHI (Havok K.K.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
How to make social games that captivate 20 million players
Taisei Yoshida (GREE, Inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Masanobu Endoh (MOBILE & GAME STUDIO Inc.)
-
14:50 | 15:50
(60min.)
[Panel Discussion]
Tatsuya Minami (PlatinumGames Inc.) 3 other
-
14:50 | 15:50
(60min.)
* CANCELLED
Game technology and future middleware in the West
Mark DeLoura (Google Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Making Super Mario Galaxy: Ideas that came up during the production of 3D Mario
Yoshiaki Koizumi (Nintendo Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Coordinated operation of script between multiple servers operating in parallel
Tetsuya Masunaga (SQUARE ENIX CO., LTD.)
-
14:50 | 15:50
(60min.)
[Round Table]
Now and the Future of Game Effect. FX Artist Roundtable
Takashi Iwade (Sega Corporation) 3 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Character making in Neoromance Games
Mayuko Omori (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Panel Discussion]
Zenji Nisikawa's Game Development Maniacs on CEDEC 2010 (Computer Graphics Session)
Zenji Nishikawa (TRY-Z) 4 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Masatoshi Fukazawa (AlfaSystem Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Game development pipeline of a Western game developer using Unreal Engine 3
Kendall Tucker (Epic Games)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Kenichi Tanase (Sega Corporation)
-
14:50 - 15:50
|
[Short Session (20min.)]
Let's talk frankly about "Game business and production theory"!!
Shigeyuki Teruyama (SAMURAI GAME FACTORY Inc.)
|
[Short Session (20min.)]
Academic Strategies for Game Curriculum, Research, and Education: International Perspective
Yamane Shinji (Aoyama Gakuin University)
-
16:30 | 17:30
(60min.)
[Panel Discussion]
Future prospects of the social games developing on SNSs
ModeratorHirokazu Hamamura (ENTERBRAIN, INC.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
The story of data conversion between 3DCG tools
Osamu Ogata (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tomohiko Sho (KOEI Co., Ltd.)
-
16:30 | 17:30
(60min.)
[Round Table]
Masaru Nagaku (National Institute of Informatics) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Introduction to Mobile 3D Graphics Programming
Natsuo Koda (Huge Scale Reality, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tekken 6: Multi-platform Development and its Graphics and Artwork (PS3, 360, PSP)
Tsuyoshi Achira (NAMCO BANDAI GAMES Inc.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Masaki Kawase (Silicon Studio Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Develop games without programmers
Rina Haneishi (SmileBoom Co.Ltd.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
CryENGINE(R)3 - Mutiplatform 3D Stereoscopic Development Solution
WAYNE CHOI (Crytek GmbH) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Shinsuke Usui (Daikin Industries, Ltd.)
(Scheduled, to be started as soon as the CEDEC AWARDS has ended.)
September 2 (Thu)
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]
Defying Gravity: The Art of Tangible Bits
Hiroshi Ishii (Associate Director of MIT Media Laboratory)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
3D image production: From the studios of Hollywood
Buzz Hays (Sony Corporation of America)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Social games x Cloud computing: The latest information from the US
Jeff Barr (Amazon Web Services LLC)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Sound Sources and Obstructions in Three-Dimensional Space: Utilizing the Surround Sound Environment
Yoshinori Tsuchida (SQUARE ENIX CO., LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Takeo Suzuki (SQUARE ENIX CO., LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
In-House Tools Postmortem: For Developing Sonic The Hedgehog Series.
Nobuo Nakagawa (SEGA CORPORATION)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
The AI System of the Football Simulator in "Sakatuku" ("Let's Make Pro Soccer Club" Series)
Takeshi Ando (Sega Corporation)
-
11:20 | 12:20
(60min.)
[Panel Discussion]
Hiroyuki Matsuguma (Kyushu University) 4 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Advanced DirectX 11: DirectCompute by Example
Lee Howes (AMD) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Iguana across the sea. ~ Departure from the Galapagos. ~
Tadashi Tsushima (DeNA Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Proven remedy for mobile platform/device fragmentation - Airplay SDK
Yasushi Nakamura (Ideaworks Labs)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Making a game business: 3 fast-paced options proposed by Silicon Studio
Fumihiko Fujimoto (Silicon Studio Corporation) 1 other
-
11:20 - 12:20
|
[Short Session (30min.)]
Building rules of addicting games
Yasuhito Nagaoka (Sony Computer Entertainment Inc.)
|
[Short Session (30min.)]
Takumi Kudo (Toylogic inc.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
How to make PlayStation(R)Move titles (the story of SCE’s Japan studio)
Daisaku Ikejiri (Sony Computer Entertainment) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
The Game Design Philosophy of Assassin’s Creed
Patrick Plourde (UBISOFT)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Fundamentals of 3D Rotations and Orientations
Tomohiko Mukai (Square Enix Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Let's begin to automate the game software development workflow by using free tools.
Takashi Kokawa (Sega Corporation)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
The future of industry-academic collaboration
Kazunobu Uehara (NAMCO BANDAI Games Inc.) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Commentary production of "WinningEleven/ProEvolutionSoccer" - its overview and new challenges
Takeshi Iwakiri (Konami Digital Entertainment Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
What are GDD/TDD, and why do you need them?
Hasegawa Ryoichi (SEGA Corporation)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Current and Future: How to create RealTime Demo for HD platform (1/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Zenji Nisikawa's Game Development Maniacs on CEDEC 2010 (Physics Simulation Session)
Zenji Nishikawa (TRY-Z) 6 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
How to use Amazon Cloud (AWS) for successful social games
Jeff Barr (Amazon Web Services LLC)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
2D physics for game designers (2)
Takeyuki Ogura (Phyzios, Inc.)
-
13:30 - 14:30
|
[Short Session (20min.)]
How to create high-performance game scenarios, plus production problems and solutions
Kazuki Yamanobe (EdgeWORKS Inc.)
|
[Short Session (20min.)]
Basic checkpoints of game stories from our development process
Hroyuki Numoto (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
High-resolution image enlargement technology: PlayView
Teiji Yutaka (Sony Computer Entertainment Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
The work flow required to be ready by launch
Isao Nakamura (Cellius,inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Lightning GO 9x9 Board AI Matches Final
Kana Mannami 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Interactive Ambient Sound Design of TRINITY Zill O'll Zero
Kenji Nakajo (TECMO KOEI GAMES CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Julien Merceron (SQUARE ENIX) 2 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Practical MMOG Database Simulation
Takenori Sato (Versant Corp.) 2 other
-
14:50 | 15:50
(60min.)
[Panel Discussion]
Current and Future: How to create RealTime Demo for HD platform (2/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Before and after the completion of Kaito Royal
Takeshi Otsuka (DeNA Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Can Your Infrastructure Handle Success?
Josh Fraser (RightScale,Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Unity - Author Once, Deploy Anywhere
David Helgason (Unity Technologies)
-
14:50 - 15:50
|
[Short Session (20min.)]
The Asset Managment Tool Using XML DataBase.
Shinichi Ohuchi (Sony Conputer Entertainment Inc.)
|
[Short Session (20min.)]
Game logs. Stories of collection and use: from MMORPG Final Fantasy XI
Shinichi Tanaka (SQUARE ENIX CO., LTD.)
-
14:50 - 15:50
|
[Short Session (20min.)]
Invitation to Global Game Jam: Report from “GGJ2010,” the 48-hour game development project
Koji Mikami (Tokyo University of Technology)
|
[Short Session (20min.)]
Edutainment: How to make educational games that appeal to kids
Koki Shigenaga (MOBILE & GAME STUDIO Inc.) 1 other
|
[Short Session (20min.)]
Mechatoronics technology that supports arcade game machine.
Toyohiro Tsurumi (TAITO CORPORATION)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
SCE’s perspective of quality control in games
Takanobu Furukawa (SonyComputerEntertainment Japan)
-
16:30 | 17:30
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Photoshop® Paint Meister
Muneo Tochiya (Adobe Systems Co., Ltd.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Typical Dilusion associated with "Social Game"
Akira Abe (mixi, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
"Drama Scanner" Create animation directly from the face capture data.
Hirokazu Kudoh (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
The Transition from the Console Game Industry to Social Games
Michinori Fukushima (Istpika co.,ltd.) 2 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
Imagine! The Stereoscopic 3D Games!! - Configured with Game Design
Motonaga Ishii (NAMCO BANDAI Games Inc.)
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16:30 | 17:30
(60min.)
[Session (60min.)]
The game development know-how poured into creating "torne"
Manabu Nishizawa (Sony Computer Entertainment Inc.) 1 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
Physically Based Lighting for Rendering
Yoshiharu Gotanda (tri-Ace, Inc.)
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16:30 | 17:30
(60min.)
[Session (60min.)]
Is patent needed? Or not needed for videogame market.
Akio Onda (NAMCO BANDAI Games Inc.)
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16:30 | 17:30
(60min.)
[Round Table]
“Game audio considered by creators in Japan”: giving thought to reference levels and output
Kauzya Takimoto (CAPCOM co.,LTD.) 1 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
Gordon MacLachlan (Imagination Technologies)
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16:30 | 17:30
(60min.)
[Session (60min.)]
You Create, We Produce: Separation of creation and production operations
Shigekazu Ito (Virtuos Ltd.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Announcement of the “Make a Game in 3 days”
Satoshi Ueda (DeNA Co., Ltd.) 8 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Introduction to Ray Tracing with CUDA
Shinji Ogaki (Square-Enix Co., Ltd.)
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17:50 | 18:50
(60min.)
[Session (60min.)]
Constructing infrastructure for online games
Yoshimi Agata (Sega Corporation)
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17:50 | 18:50
(60min.)
[Session (60min.)]
Preview of the graphics and animation programming for the next THE iDOLM@STER
Keiichi Maezawa (NAMCO BANDAI GAMES Inc.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Advanced Techniques for Autonomous Character Motion Control
Masaki Oshita (Kyushu Institute of Technology)
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17:50 | 18:50
(60min.)
[Session (60min.)]
Q-Game-Style Agile Development: Implementation Examples from the latest in the PixelJunk series
Shouichi Tominaga (Q-Games, Ltd.)
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17:50 | 18:50
(60min.)
[Round Table]
Making International Hits in Japan
- The Foreign Developer's PerspectiveFred T.Y. Hui (Square Enix, Co., Ltd.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Efficient Delivery of Mobile Augmented Reality Gaming; Combining High Performance Video and Graphics
Gordon MacLachlan (Imagination Technologies)
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17:50 | 18:50
(60min.)
[Session (60min.)]
1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
"Practical 3D Vision in Games: Principles, implementation, optimization"
Takayuki Kazama (NVIDIA)