TOPSessions Birds of a FeatherThis Session
An Introduction to Developing/Designing "Good" Stereoscopic 3D Games
- Date
- September 1 (Wed) 13:30 - 14:30
- Format
- Session (60min.)
Expected Skill | Graphics programmers, technical artists, and anyone who is interested |
---|---|
Ideas Take Away | Basic knowledge about stereoscopic 3D games, how to convert existing |
First, this session introduces basic knowledge about stereoscopic 3D,
including its theory and history. Then, it gives you how to manage
transformation matrix and frame buffer for stereoscopic 3D on
PlayStation(R)3 as a sample implementation. Also, this session
discusses topics to create "good" stereoscopic 3D games, such as on-
screen display, object layout, post effects, and crosstalk.
* The session contents are based on the information provided by the speakers.
-
Masanori Fukumoto
Chief Software Engineer
Software Platform Development
Sony Computer Entertainment Inc
-
Tomohiro Oto
Software Platform Development Dept.
Sony Computer Entertainment Inc.