Sessions

Public BoF  PG VA

An Introduction to Developing/Designing "Good" Stereoscopic 3D Games

Date  
September 1 (Wed) 13:30 - 14:30
Format  
Session (60min.)
Expected Skill

Graphics programmers, technical artists, and anyone who is interested
in stereoscopic game development

Ideas Take Away

Basic knowledge about stereoscopic 3D games, how to convert existing
games into stereoscopic 3D, and how to develop "good" stereoscopic 3D
games

First, this session introduces basic knowledge about stereoscopic 3D,
including its theory and history. Then, it gives you how to manage
transformation matrix and frame buffer for stereoscopic 3D on
PlayStation(R)3 as a sample implementation. Also, this session
discusses topics to create "good" stereoscopic 3D games, such as on-
screen display, object layout, post effects, and crosstalk.

* The session contents are based on the information provided by the speakers.

  • Masanori Fukumoto

    Masanori Fukumoto

    Chief Software Engineer

    Software Platform Development

    Sony Computer Entertainment Inc

  • Tomohiro Oto

    Tomohiro Oto

    Software Platform Development Dept.

    Sony Computer Entertainment Inc.