TOPSessions ProgrammingThis Session
Development of a Rail Shooting Game Using Xtal and Game Monkey Script
- Date
- August 31 (Tue) 11:20 - 12:20
- Format
- Session (60min.)
Expected Skill | Engineers who has embed (will emb) open script language into a game. |
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Ideas Take Away | Advantages and disadvantages script driven game development from an engineer and a game designer point of view. |
Game play of "Time Crisis" franchise was done by game designers using our Namco original script language.In our latest rail shooting title "Dead Storm Pirates", we replaced our original script language with open script languages, “Xtal” and “Game Monkey Script”. Game designers worked on the game play while engineers developed runtime engine and frameworkto support the game designers. At this session, we will show how we used these languages for rail shooting.
* The session contents are based on the information provided by the speakers.
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Kazuhisa Minato
Programmer
Studio1, Programming Division, Programming Department 1
NAMCO BANDAI Games Inc.
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Yoshihiko Utoh
Lead Game Design
Section1 ProductionDepartment 1-1 Contents Design Division Studio1
NAMCO BANDAI Games Inc.