Sessions

Public VA  PG

In-House Tools Postmortem: For Developing Sonic The Hedgehog Series.

Date  
September 2 (Thu) 11:20 - 12:20
Format  
Session (60min.)
Expected Skill

This session is intended for technical artists and programmers interested in developing or improving their own tools.
Some knowledge of basics game development is assumed.

Ideas Take Away

Attendees will learn about our approach to in-house tools for "Sonic Unleashed(PS3/360)", "Sonic and the Secret Rings(Wii)", "Feel The Magic: XY/XX(NDS)" and upcoming games.


1.Preview environment for art designers.
-Feel The Magic: XY/XX(NDS)
-Sonic and the Secret Rings(Wii)
-Sonic Unleashed(PS3/360)
-upcoming games

2.In-house tools postmortem
-difference between preview environment and game
-function addition and use of additional function
-handling huge amount resources
-GUI custom for each person
-understanding the usage only from seeing
-approach to in-house tools for each project

3.How to make preview environment
-preview environment on DCC tools / individual preview environment / host-target connection tool
-C# managed code and native game engine
-undo-able design /cross platform game development
-icon, distribution and documentation
-UAC
-references

4.Future Work
-preview environment for destruction and deformation
-node-base animation control

5.QA

* The session contents are based on the information provided by the speakers.

  • Nobuo Nakagawa

    Nobuo Nakagawa

    Programmer

    CS R & D Dept. #2

    SEGA CORPORATION