TOPSessions Visual ArtsThis Session
In-House Tools Postmortem: For Developing Sonic The Hedgehog Series.
- Date
- September 2 (Thu) 11:20 - 12:20
- Format
- Session (60min.)
Expected Skill | This session is intended for technical artists and programmers interested in developing or improving their own tools. |
---|---|
Ideas Take Away | Attendees will learn about our approach to in-house tools for "Sonic Unleashed(PS3/360)", "Sonic and the Secret Rings(Wii)", "Feel The Magic: XY/XX(NDS)" and upcoming games. |
1.Preview environment for art designers.
-Feel The Magic: XY/XX(NDS)
-Sonic and the Secret Rings(Wii)
-Sonic Unleashed(PS3/360)
-upcoming games
2.In-house tools postmortem
-difference between preview environment and game
-function addition and use of additional function
-handling huge amount resources
-GUI custom for each person
-understanding the usage only from seeing
-approach to in-house tools for each project
3.How to make preview environment
-preview environment on DCC tools / individual preview environment / host-target connection tool
-C# managed code and native game engine
-undo-able design /cross platform game development
-icon, distribution and documentation
-UAC
-references
4.Future Work
-preview environment for destruction and deformation
-node-base animation control
5.QA
* The session contents are based on the information provided by the speakers.
-
Nobuo Nakagawa
Programmer
CS R & D Dept. #2
SEGA CORPORATION