August 31 (Tue)
Opening Speech
9:45 - 9:55
Yoichi Wada CESA President
Keynote Speech
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09:55 | 11:05
(70min.)
[Keynote]
Kenji Matsubara (CEDEC Fellow)
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11:20 | 12:20
(60min.)
[Session (60min.)]
Tomoko Namba (DeNA Co., Ltd.)
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11:20 | 12:20
(60min.)
[Session (60min.)]
Programming-language approach to the many-core era
Kiyofumi Sugawara (Intel K.K.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Aim for the next higher stage; Near future of the game business
atsushi hosokawa (Media Create Co.,Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Introduction to Probability and Statistics
Kazuyuki Hiraoka (Wakayama National College of Technology)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Approach to provide the best surround experience in video games - with technology exchange
Morishige Fujisawa (YAMAHA CORPORATION) 3 other
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11:20 | 12:20
(60min.)
[Session (60min.)]
Character creation system in Phantasy Star Portable 2
Toshihisa Satake (Sega Corporation) 1 other
-
11:20 | 12:20
(60min.)
[Panel Discussion]
Get into the global - game developers panel from Japanese local cities
Masao Watanabe (CyberConnect2 Co.,Ltd.) 3 other
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11:20 | 12:20
(60min.)
[Session (60min.)]
Development of a Rail Shooting Game Using Xtal and Game Monkey Script
Kazuhisa Minato (NAMCO BANDAI Games Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Integrating Live Motion Controls with Character Animation
Simon Mack (NaturalMotion Ltd)
-
11:20 - 12:20
|
[Short Session (30min.)]
In-house Activities-Innumerable Advantages for Your Office Environment!
Tadashi Nagano (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]
Knowledge Management at SQUARE ENIX -Sharing knowledge with video distribution system-
Hitoshi Imai (SQUARE ENIX CO., LTD.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Dub the future of game sound!
--- Cherishing old knowledge, creating new. ---Hirokazu Tanaka (Creatures Inc.) 1 other
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13:30 | 14:30
(60min.)
[Session (60min.)]
Hiroyuki Kamoshida (KDDI CORPORATION)
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13:30 | 14:30
(60min.)
[Panel Discussion]
"Secrets of Growing a Healthy Company"
- Tales of Passion and Sobriety from Company Heads -
Masako Harada (iNiS corporation) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
So that's how it was! “Chance” discoveries
Yoshiharu Maeno (NEC Corporation)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Keiichi Baba (SQUARE ENIX CO.,LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Structure and game design of network games
Akio Setsumasa (SEGA Corporation)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Improving game development system efficiency:15year postmortem of
CyberConnect2
Kosuke Usami (CyberConnect2 Co., Ltd.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
This is what I’m researching about――the case of social sciences
Akito Inoue (Center for Global Communications, International University of Japan) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 1: Maya, 3ds Max, Softimage
Latest technology previewsYoichiro Kadoguchi (Autodesk Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
How prototyping makes all the difference? Concept to Shipment at LightSpeed
Mohammad Musa (Emergent Game Technologies)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Sequel: Methods of financing used by game businesses
Keirou Henmi (Mizuho Capital Co., Ltd.)
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14:50 | 15:50
(60min.)
[Session (60min.)]
Masayuki Ohmori (Benesse Corporation) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Physics meets Animation : Character Stunts in Just Cause 2
John Fuller (AVALANCHE)
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14:50 | 15:50
(60min.)
[Session (60min.)]
Yuji Akaba (Breakthrough Partners)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Realtime Rig: Helper joints which has a game engine and compatibility with DCC tools
Ryusuke Sasaki (SQUARE ENIX CO., LTD.)
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14:50 | 15:50
(60min.)
[Session (60min.)]
For effective sessions at recording the orchestra!
Shogo Sakai (HAL Laboratory, Inc.)
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14:50 | 15:50
(60min.)
[Session (60min.)]
Lost Planet 2 : DirectX11 Features
Tomofumi Ishida (CAPCOM CO.,LTD.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 2: Softimage SDK Seminar
Creating a COLLADA exporterHiroshi Tatefuku (Sega Corporation)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Static analysis recognized by Sega: How to remove bugs from game development
Akio Setsumasa (SEGA Corporation) 2 other
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14:50 - 15:50
|
[Short Session (30min.)]
The media mix in character games: from La Corda d'Oro 2 “PROJECT f (Forte)”
Tomoko Sonobe (KOEI CO., LTD)
|
[Short Session (30min.)]
AI design in Koei’s history simulation games
Tadayuki Irie (KOEI Co., Ltd.)
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14:50 - 15:50
|
[Short Session (30min.)]
Tetsuya Masunaga (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]
Yosuke Shiokawa (SQUARE ENIX, INC.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
About Player Self-Expression in Gaming
Doug Church
-
16:30 | 17:30
(60min.)
[Session (60min.)]
OpenGL ES2.0 cross-platform shader development
Hiroto Hayashi (Sega Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
How to develop an HD game in 10 months: The technology that supports Ryu Ga Gotoku
Tetsuya Kaku (Sega Corporation) 2 other
-
16:30 | 17:30
(60min.)
[Round Table]
Technical artist round table (Part 1)
Kazuhiro Fumoto (SEGA Corporation) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tomoya Kishi (CAPCOM Co.,Ltd.) 2 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
It’s showtime!! ? AI design of DISSIDIA FINAL FANTASY
Shota Shimoda (SQUARE ENIX CO., LTD.)
-
16:30 | 17:30
(60min.)
[Panel Discussion]
English is not everything! Foreigners unveiling problems and importance of FIGS localization
Emilio Gallego Zambrano (Birthday Song Ongaku Shuppan Ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Shigeki Tomisawa (NAMCO BANDAI Games Inc.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Tackling 3D browser game bottlenecks:Developing the next generation of social games
Hisamichi Youta (Square Enix Company, Limited)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Autodesk Game Day Vol. 3: HumanIK, Kynapse pipeline demo
Hideo Kase (Autodesk Ltd.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
International Audio for Videogames
Fabio Minazzi (Binari Sonori)
-
17:50 | 18:50
(60min.)
[Panel Discussion]
Does Agile work for games development?
Emerson Mills (Odd-e Japan) 5 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Future Technologies for Game Sound Design
Nicolas Fournel
-
17:50 | 18:50
(60min.)
[Round Table]
Technical artist round table (Part 2)
Kazuhiro Fumoto (SEGA Corporation) 3 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Hiroshi Matsuyama (CyberConnect2 Co.,Ltd.) 2 other
-
17:50 | 18:50
(60min.)
[Panel Discussion]
CESA Game Technology Roadmap open discussion
Naoto Yoshioka (Square Enix Co., Ltd.) 5 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Image Recognition Technologies for Game Interfaces
Tomokazu Kake (Sony Computer Entertainment Worldwide Studios) 2 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
The true state of contents investment in emerging game genres
Ichiro Yamamoto (I&P Inc.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
The Art of Nobunaga's Ambition
CG Production for a Historical Simulation GameYoshifumi Sanada (TECMO KOEI GAMES CO.,LTD) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Ragnar Cederlund (Autodesk, Inc.)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Case Study: NIFTY Cloud for online games and social software
Takaya Ueno (NIFTY Corporation)
Welcome Reception (Invitation Only)