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PR PD  GD PG BM

How prototyping makes all the difference? Concept to Shipment at LightSpeed

PR Program Sponsor

Emergent Game Technologies

Date  
August 31 (Tue) 13:30 - 14:30
Format  
Session (60min.)
Expected Skill

Familiarity and knowledge of Game creation workflow. The talk will cover particular points of interest for Artists, Designers, Programmers, and Producers/project managers.

Ideas Take Away

1- Why we need to rely more on successful prototyping development methodology and its advantages.
2- The elements of a successful prototype based on real life examples of games that were transformed from ideas to playables because of successful prototypes.
3- The tools needed to prototype game ideas and test them efficiently.

The session will highlight real usecases of games that succeeded because they had successful prototypes. The audience will find out how to build successful prototypes using the right tools and team attitude.

* The session contents are based on the information provided by the speakers.

  • Mohammad Musa

    Mohammad Musa

    Technical Account Manager

    Sales

    Emergent Game Technologies

    Mohammad (Moh for short) is an experienced Games Middleware Veteran. He has worked with hundreds of game developers on a variety of games ranging from small downloadable games to AAA titles to large scale MMO projects. Currently Moh is a Technical Account Manager with Emergent Game Technologies focusing on advancing the LightSpeed Gamebryo engine. You can contact him directly at mohammad.musa@emergent.net

    [Message]

    The video game industry is only now beginning to recover from a rash of studio closures and developer layoffs, and publishers are striving to find new models for creating high-quality gaming experiences with less risk, smaller staffing counts, and lower overheads. Focusing on Prototyping as a center pillar in game development addresses the needs of our changing market and helps developers overcome these challenges. This session will go into more detail on how to utilize prototyping to bring game ideas to life, get publisher funding, and take the project to shipment.