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Commentary production of "WinningEleven/ProEvolutionSoccer" - its overview and new challenges

Date  
September 2 (Thu) 13:30 - 14:30
Format  
Session (60min.)
Expected Skill

- Audio producers/directors, sound designers, and sound programmers
- Anyone engaged in vocal production
- Anyone engaged in Audio localisation

Ideas Take Away

- The history and the background of KONAMI's commentary production
- Specific techniques in commentary production
- KONAMI's new challenges in the audio commentary

Audio commentary of "WinningEleven/ProEvolutionSoccer" is now making steps in its multilingualization.
In this session, I'd like to introduce KONAMI’s policy in the video game commentary describing its backgrounds, its basic structure and its future possibilities.

Where is our goal? Brief explanation on the history of KONAMI's commentary - its basic structure and debugging:
- the history and present status

- the basic structure and the debugging method specialized in commentary
- our ideal routine of commentary production

New challenges in multilingualization:
- the history and the background
- challenges in the short-term production
- difficulties and ideas in the audio localisation

* The session contents are based on the information provided by the speakers.

  • Takeshi Iwakiri

    Takeshi Iwakiri

    Manager

    Sound Department

    Konami Digital Entertainment Co., Ltd.