Commentary production of "WinningEleven/ProEvolutionSoccer" - its overview and new challenges
- Date
- September 2 (Thu) 13:30 - 14:30
- Format
- Session (60min.)
Expected Skill | - Audio producers/directors, sound designers, and sound programmers |
---|---|
Ideas Take Away | - The history and the background of KONAMI's commentary production |
Audio commentary of "WinningEleven/ProEvolutionSoccer" is now making steps in its multilingualization.
In this session, I'd like to introduce KONAMI’s policy in the video game commentary describing its backgrounds, its basic structure and its future possibilities.
Where is our goal? Brief explanation on the history of KONAMI's commentary - its basic structure and debugging:
- the history and present status
- the basic structure and the debugging method specialized in commentary
- our ideal routine of commentary production
New challenges in multilingualization:
- the history and the background
- challenges in the short-term production
- difficulties and ideas in the audio localisation
* The session contents are based on the information provided by the speakers.
-
Takeshi Iwakiri
Manager
Sound Department
Konami Digital Entertainment Co., Ltd.