“In-depth commentary on Eidos’ latest game engine”: A peek behind the scenes of Deus Ex, Hitman, Tomb Raider, and Kane and Lynch
- Date
- September 2 (Thu) 14:50 - 15:50
- Format
- Session (60min.)
* The session contents are based on the information provided by the speakers.
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Julien Merceron
Woldwide Technology Director
SQUARE ENIX GROUP
SQUARE ENIX
Julien started developing on the Atari Jaguar in 1993 at Shen Technologies in Paris. He then joined Ubisoft Entertainment in 1994 working on Rayman 1 (Jaguar and PlayStation), Pod (PC and M2), and he became lead programmer on Tonic Trouble for the Nintendo 64. After having focused on Rayman 2 and on the R&D for the PlayStation 2, Julien became the Worldwide Technical Director of Ubisoft Entertainment in 1999. In this role, he played a major role in Studios creation and organization, technology and production pipeline design, multi-platform strategy, as well as AAA features integration. He also took responsibility for middleware and development strategy, communication and cooperation strategy, and hardware manufacturers and middleware relations. Julien is fond of hardware architectures, gaming technologies and algorithms; he loves designing engine features and production pipelines.
At the end of 2005, after having worked extensively on Next Generation strategy, Julien saw the opportunity to pursue his career at Eidos, where he started to serve as Worldwide CTO working on the Technology Strategy for the Group, as well as initiating Eidos Montreal and Eidos Shanghai. Julien is now Worldwide Technology Director for Square Enix Group, and he's starting to learn Japanese.
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Yoshihisa Hashimoto
Producer/Technical Director
SQUARE ENIX CO., LTD.
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Hiroshi Iwasaki
Lead Programmer
SQUARE ENIX CO., LTD.