TOPSessions Business & ManagementThis Session
FIRST-TIME US-JAPAN COLLABORATIVE DEVELOPMENT: A PRESENTATION OF FINDINGS THROUGH DIRECTING IN BOTH COUNTRIES
- Format
- Short Session (30min.)
Expected Skill | Understanding of game inception/hands-on experience with concept creation (not limited to game design) or process management Awareness of the current turning point in Japanese game development Continued willingness to improve on existing development processes |
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Ideas Take Away | We plan to present real American game development procedures that are generally only available via news reports or lectures. Attendees can get first-hand information from Japanese development staff who have been living in America and working in key positions at an American game studio -- it's a rare opportunity to hear their stories. |
* The session contents are based on the information provided by the speakers.
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Yosuke Shiokawa
Creative Director
Project Team (not public yet)
SQUARE ENIX, INC.
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Yuki Matsuzawa
Concept Artist
SQUARE ENIX, INC.