Making International Hits in Japan
- The Foreign Developer's Perspective
- Date
- September 2 (Thu) 17:50 - 18:50
- Format
- Round Table
Expected Skill | This session is recommended for: |
---|---|
Ideas Take Away | ・View of the Japanese game industry from a foreign perspective |
(Below only shows some of the examples, the actual content will also depend on the core speakers and the audience.)
■ Why do we need more foreigners in the local industry
- By learning from the America CG industry, recruit top talent from all over the world, not just from within Japan.
- Discuss how to make a hit game for an international audience
- Exchange ideas, skills, knowledge and so on
■ What sort of challenges may a foreigner face in the Japanese work place and how to deal with them
- Resume, demo reel, interview, etc
- Visas and other logistics
- Language barrier, long working hour and working style
- Positions that require Japanese ability and positions that don't
- Game companies with English-speaking foreigners
- How to start a game development studio
■ What can Japanese companies do to attract more and better foreign talent
- Internationally competitive wages
- Logistical aid for setting up bank accounts, apartment contracts, etc.
- What sort of projects attract an international staff
■ Looking ahead
- What kind of positions are in high demand?
- What we can contribute to make international hits?
- Do we need organizations oriented to towards foreigners working in the Japanese games industry?
* The session contents are based on the information provided by the speakers.
-
Fred T.Y. Hui
Game Programmer
Development Division
Square Enix, Co., Ltd.
Educated in Hong Kong, he has five years of game-programming experience,
as part of 13 years of programming professional interactive software.
He works on an unannounced title at Tokyo now.He worked as a game programmer for World Fantasista (Playstation 2) and
as a CG software engineer at Visual Works Division for Final Fantasy XII
(Playstation 2) and Final Fantasy VII Advent Children (DVD).
He works on an unannounced game title now.[Message]
-
Robert Ota Dieterich
Lead Engineer - Gaming
Program Team
iNiS Corporation
He has worked on titles like Gitarooman Lives (Playstation Portable), Elite Beat Agents and Ouendan 2 (Nintendo DS), and Lips (Xbox 360).
His previous work experiences include working as a U.S. government contract programmer, working with a short-lived startup to create a new dance arcade game called NeonFM, and teaching English at Japanese schools on the JET program.
He also writes independent video games under the moniker NobunagaOta.
[Message]