Sessions

Public PG  BM

Improving game development system efficiency:15year postmortem of
CyberConnect2

Date  
August 31 (Tue) 13:30 - 14:30
Format  
Session (60min.)
Expected Skill

People with an interest in improving game development efficiency
Tools programmer etc
People in charge of APIs(Application Programming Interface) and libraries

Ideas Take Away

Real examples and various problems concerning game development systems and ideas for the future.

CyberConnect2 has been doing game development for the Playstation2 from when

it was first released and is still now.
Using this game development system, all teams within our company have been doing development using the same workfrow.

An analysis of the various problems and changes that occured during 10 years of using this game development system.
The best methods to plan and improve development efficiency, from a developers point of view.

* The session contents are based on the information provided by the speakers.

  • Kosuke Usami

    Kosuke Usami

    Technological Chief

    Development suppor section

    CyberConnect2 Co., Ltd.

  • Taketomo Aiba

    Taketomo Aiba

    Lead

    CyberConnect2 Co.,Ltd.

  • Takahiro Katagiri

    Takahiro Katagiri

    Programmer

    CyberConnect2 Co., Ltd.