TOPSessions Visual ArtsThis Session
FINAL FANTASY XIV Animation Work Flow
-Escaping from the Assembly Line to a Brave, New World of Creativity
- Date
- September 2 (Thu) 11:20 - 12:20
- Format
- Session (60min.)
Expected Skill | Anyone with experience in character animation. |
---|---|
Ideas Take Away | Learning which parts of the Tools need to be relied upon when producing animation. |
We will show one example of how the Lead animator and technical artists handled, created, and provided effects for the overwhelming amount of character animation required for FFXIV.
- Intro
Project overview
Section goals and team make-up
Problems
- Work Flow
Examples from older projects
An example of new and improved FFXIV animation work flow
- Words from the Tool Creator
Details on animation production batch processing Other useful batch processing techniques Technical artist involvement
- Wrap up
* The session contents are based on the information provided by the speakers.
-
Takeo Suzuki
Lead Technical Artist
Development Division
SQUARE ENIX CO., LTD.
-
Shinya Ichida
Lead Animator
Development department
SQUARE ENIX CO.LTD