Sessions

Public PG  VA

Introduction to Ray Tracing with CUDA

Date  
September 2 (Thu) 17:50 - 18:50
Format  
Session (60min.)
Expected Skill

Basic knowledge of 3D Computer Graphics

This session gives information to implement ray tracing with CUDA.
The contents range from basic CUDA programming to ray-tracing algorithms such as KD-Tree traversal techniques. And also a simple solution to the ray divergence problem will be presented.

* The session contents are based on the information provided by the speakers.

  • Shinji Ogaki

    Shinji Ogaki

    Senior Architect

    Technology Development Division

    Square-Enix Co., Ltd.