TOPSessions ProgrammingThis Session
Expected Skill | Basic knowledge of 3D Computer Graphics |
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This session gives information to implement ray tracing with CUDA.
The contents range from basic CUDA programming to ray-tracing algorithms such as KD-Tree traversal techniques. And also a simple solution to the ray divergence problem will be presented.
* The session contents are based on the information provided by the speakers.
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Shinji Ogaki
Senior Architect
Technology Development Division
Square-Enix Co., Ltd.