"Trinity Zill O'll Zero"; A case study of using a pre-existing setting and exporting it to a different genre.
- Date
- September 1 (Wed) 16:30 - 17:30
- Format
- Session (60min.)
Expected Skill | None |
---|---|
Ideas Take Away | The efforts involved in developing for a new genre utilizing the world of the RPG "Zill O'll" will be analyzed. |
・Method of effectively using a pre-existing title's setting as well as the potential problems involved
・Game design in relation to developing for other genres
* The session contents are based on the information provided by the speakers.
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Tomohiko Sho
Manager
Software Dept. 1 Software Division
KOEI Co., Ltd.