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"Trinity Zill O'll Zero"; A case study of using a pre-existing setting and exporting it to a different genre.

Date  
September 1 (Wed) 16:30 - 17:30
Format  
Session (60min.)
Expected Skill

None

Ideas Take Away

The efforts involved in developing for a new genre utilizing the world of the RPG "Zill O'll" will be analyzed.
What should be done and what should have been done in order to effectively use past titles and resources will be explained along with detailing the process of making Zill O'll for another genre.

The main topics will be:

◆The reorganization and reconstruction of Zill O'll's setting and characters
◆What to cut and what to make use of in developing for a different genre
◆The significance and meaning behind the different genres

・Method of effectively using a pre-existing title's setting as well as the potential problems involved
・Game design in relation to developing for other genres

* The session contents are based on the information provided by the speakers.

  • Tomohiko Sho

    Tomohiko Sho

    Manager

    Software Dept. 1 Software Division

    KOEI Co., Ltd.