September 2 (Thu)
Keynote Speech
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09:45 | 11:05
(80min.)
[Keynote]
Defying Gravity: The Art of Tangible Bits
Hiroshi Ishii (Associate Director of MIT Media Laboratory)
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11:20 | 12:20
(60min.)
[Session (60min.)]
3D image production: From the studios of Hollywood
Buzz Hays (Sony Corporation of America)
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11:20 | 12:20
(60min.)
[Session (60min.)]
Social games x Cloud computing: The latest information from the US
Jeff Barr (Amazon Web Services LLC)
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11:20 | 12:20
(60min.)
[Session (60min.)]
Sound Sources and Obstructions in Three-Dimensional Space: Utilizing the Surround Sound Environment
Yoshinori Tsuchida (SQUARE ENIX CO., LTD.) 1 other
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11:20 | 12:20
(60min.)
[Session (60min.)]
Takeo Suzuki (SQUARE ENIX CO., LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]
In-House Tools Postmortem: For Developing Sonic The Hedgehog Series.
Nobuo Nakagawa (SEGA CORPORATION)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
The AI System of the Football Simulator in "Sakatuku" ("Let's Make Pro Soccer Club" Series)
Takeshi Ando (Sega Corporation)
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11:20 | 12:20
(60min.)
[Panel Discussion]
Hiroyuki Matsuguma (Kyushu University) 4 other
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11:20 | 12:20
(60min.)
[Session (60min.)]
Advanced DirectX 11: DirectCompute by Example
Lee Howes (AMD) 1 other
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11:20 | 12:20
(60min.)
[Session (60min.)]
Iguana across the sea. ~ Departure from the Galapagos. ~
Tadashi Tsushima (DeNA Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]
Proven remedy for mobile platform/device fragmentation - Airplay SDK
Yasushi Nakamura (Ideaworks Labs)
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11:20 | 12:20
(60min.)
[Session (60min.)]
Making a game business: 3 fast-paced options proposed by Silicon Studio
Fumihiko Fujimoto (Silicon Studio Corporation) 1 other
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11:20 - 12:20
|
[Short Session (30min.)]
Building rules of addicting games
Yasuhito Nagaoka (Sony Computer Entertainment Inc.)
|
[Short Session (30min.)]
Takumi Kudo (Toylogic inc.)
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13:30 | 14:30
(60min.)
[Session (60min.)]
How to make PlayStation(R)Move titles (the story of SCE’s Japan studio)
Daisaku Ikejiri (Sony Computer Entertainment) 3 other
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13:30 | 14:30
(60min.)
[Session (60min.)]
The Game Design Philosophy of Assassin’s Creed
Patrick Plourde (UBISOFT)
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13:30 | 14:30
(60min.)
[Session (60min.)]
Fundamentals of 3D Rotations and Orientations
Tomohiko Mukai (Square Enix Co., Ltd.)
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13:30 | 14:30
(60min.)
[Session (60min.)]
Let's begin to automate the game software development workflow by using free tools.
Takashi Kokawa (Sega Corporation)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
The future of industry-academic collaboration
Kazunobu Uehara (NAMCO BANDAI Games Inc.) 3 other
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13:30 | 14:30
(60min.)
[Session (60min.)]
Commentary production of "WinningEleven/ProEvolutionSoccer" - its overview and new challenges
Takeshi Iwakiri (Konami Digital Entertainment Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
What are GDD/TDD, and why do you need them?
Hasegawa Ryoichi (SEGA Corporation)
-
13:30 | 14:30
(60min.)
[Panel Discussion]
Current and Future: How to create RealTime Demo for HD platform (1/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
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13:30 | 14:30
(60min.)
[Panel Discussion]
Zenji Nisikawa's Game Development Maniacs on CEDEC 2010 (Physics Simulation Session)
Zenji Nishikawa (TRY-Z) 6 other
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13:30 | 14:30
(60min.)
[Session (60min.)]
How to use Amazon Cloud (AWS) for successful social games
Jeff Barr (Amazon Web Services LLC)
-
13:30 | 14:30
(60min.)
[Session (60min.)]
2D physics for game designers (2)
Takeyuki Ogura (Phyzios, Inc.)
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13:30 - 14:30
|
[Short Session (20min.)]
How to create high-performance game scenarios, plus production problems and solutions
Kazuki Yamanobe (EdgeWORKS Inc.)
|
[Short Session (20min.)]
Basic checkpoints of game stories from our development process
Hroyuki Numoto (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
High-resolution image enlargement technology: PlayView
Teiji Yutaka (Sony Computer Entertainment Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
The work flow required to be ready by launch
Isao Nakamura (Cellius,inc.) 1 other
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14:50 | 15:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Lightning GO 9x9 Board AI Matches Final
Kana Mannami 1 other
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14:50 | 15:50
(60min.)
[Session (60min.)]
Interactive Ambient Sound Design of TRINITY Zill O'll Zero
Kenji Nakajo (TECMO KOEI GAMES CO., LTD.)
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14:50 | 15:50
(60min.)
[Session (60min.)]
Julien Merceron (SQUARE ENIX) 2 other
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14:50 | 15:50
(60min.)
[Session (60min.)]
Practical MMOG Database Simulation
Takenori Sato (Versant Corp.) 2 other
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14:50 | 15:50
(60min.)
[Panel Discussion]
Current and Future: How to create RealTime Demo for HD platform (2/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Before and after the completion of Kaito Royal
Takeshi Otsuka (DeNA Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]
Can Your Infrastructure Handle Success?
Josh Fraser (RightScale,Inc.)
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14:50 | 15:50
(60min.)
[Session (60min.)]
Unity - Author Once, Deploy Anywhere
David Helgason (Unity Technologies)
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14:50 - 15:50
|
[Short Session (20min.)]
The Asset Managment Tool Using XML DataBase.
Shinichi Ohuchi (Sony Conputer Entertainment Inc.)
|
[Short Session (20min.)]
Game logs. Stories of collection and use: from MMORPG Final Fantasy XI
Shinichi Tanaka (SQUARE ENIX CO., LTD.)
-
14:50 - 15:50
|
[Short Session (20min.)]
Invitation to Global Game Jam: Report from “GGJ2010,” the 48-hour game development project
Koji Mikami (Tokyo University of Technology)
|
[Short Session (20min.)]
Edutainment: How to make educational games that appeal to kids
Koki Shigenaga (MOBILE & GAME STUDIO Inc.) 1 other
|
[Short Session (20min.)]
Mechatoronics technology that supports arcade game machine.
Toyohiro Tsurumi (TAITO CORPORATION)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
SCE’s perspective of quality control in games
Takanobu Furukawa (SonyComputerEntertainment Japan)
-
16:30 | 17:30
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Photoshop® Paint Meister
Muneo Tochiya (Adobe Systems Co., Ltd.) 3 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
Typical Dilusion associated with "Social Game"
Akira Abe (mixi, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
"Drama Scanner" Create animation directly from the face capture data.
Hirokazu Kudoh (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
The Transition from the Console Game Industry to Social Games
Michinori Fukushima (Istpika co.,ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Imagine! The Stereoscopic 3D Games!! - Configured with Game Design
Motonaga Ishii (NAMCO BANDAI Games Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
The game development know-how poured into creating "torne"
Manabu Nishizawa (Sony Computer Entertainment Inc.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Physically Based Lighting for Rendering
Yoshiharu Gotanda (tri-Ace, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
Is patent needed? Or not needed for videogame market.
Akio Onda (NAMCO BANDAI Games Inc.)
-
16:30 | 17:30
(60min.)
[Round Table]
“Game audio considered by creators in Japan”: giving thought to reference levels and output
Kauzya Takimoto (CAPCOM co.,LTD.) 1 other
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16:30 | 17:30
(60min.)
[Session (60min.)]
Gordon MacLachlan (Imagination Technologies)
-
16:30 | 17:30
(60min.)
[Session (60min.)]
You Create, We Produce: Separation of creation and production operations
Shigekazu Ito (Virtuos Ltd.) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.
CEDEC CHALLENGE: Announcement of the “Make a Game in 3 days”
Satoshi Ueda (DeNA Co., Ltd.) 8 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Introduction to Ray Tracing with CUDA
Shinji Ogaki (Square-Enix Co., Ltd.)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Constructing infrastructure for online games
Yoshimi Agata (Sega Corporation)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Preview of the graphics and animation programming for the next THE iDOLM@STER
Keiichi Maezawa (NAMCO BANDAI GAMES Inc.) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Advanced Techniques for Autonomous Character Motion Control
Masaki Oshita (Kyushu Institute of Technology)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
Q-Game-Style Agile Development: Implementation Examples from the latest in the PixelJunk series
Shouichi Tominaga (Q-Games, Ltd.)
-
17:50 | 18:50
(60min.)
[Round Table]
Making International Hits in Japan
- The Foreign Developer's PerspectiveFred T.Y. Hui (Square Enix, Co., Ltd.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]
Efficient Delivery of Mobile Augmented Reality Gaming; Combining High Performance Video and Graphics
Gordon MacLachlan (Imagination Technologies)
-
17:50 | 18:50
(60min.)
[Session (60min.)]
1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]
"Practical 3D Vision in Games: Principles, implementation, optimization"
Takayuki Kazama (NVIDIA)