TOPSessions Business & ManagementThis Session
How are you handling your internal technical education system? - Examples of how Tecmo Koei deals with it
- Date
- September 1 (Wed) 11:20 - 12:20
- Format
- Session (60min.)
Expected Skill | Those of you who engage (will engage) in educating employees or new recruits. Also those of you who feel your education system is |
---|---|
Ideas Take Away | The education system for new recruits adopted in Tecmo Koei and the specific examples from our internal technical education system |
1. The need for technical education
(Technical knowledge which is becoming more advanced over the past 10 years, specialization of work tasks, trouble caused by the
lack of basic knowledge, how much someone's "independence" can be trusted, how we can carefully develop valuable human resources)
With the game development technology being more sophisticated and broadened, the need for technical education is more prominent now.
I will explain about the background which made me think that internal technical education should be put more focus on.
2. Introduction of Tecmo Koei's education system
(Training for new recruits, basic programming course, 3DCG course, shader course, internal tool training, journal club)
The specific examples of what Tecmo Koei has been doing for education will be introduced, as I show what kind of training or study
meeting are actually held internally, so that people can use this information as material for consideration when actually planning
their education system.
3. Conclusion
(Cost for training preparation, future challenges)
The cost to prepare training and what kind of training will be actually needed in the future will be explained.
* The session contents are based on the information provided by the speakers.
-
Shinichi Kanai
Leader
Software Development Division Technical Research & Development Dept.
TECMO KOEI GAMES CO., LTD.