ゲームデザイン
VRはインターアクションの未来であるのか? Is Virtual Reality the future of Human Interaction?
Intermediate. Understanding & experience of VR games. Plus some knowledge of development for VR games. Mixture of technical & creative
得られるで
あろう知見
a deeper understanding of VR at present and how it may impact our lives in the future.
セッションの内容
3年前には、ほとんどのアナリストやデベロッパーは最新のVRの試みを、よくあるニッチの失敗作だと考えていた。しかし、その後大手企業が実際に投資をはじめ、今ではVRは大きな衝撃になると広く期待されている。目新しさや実用性などよりも、継続性があるのかについての疑問が残っているが、「VRは余興に過ぎない」と予測している人はもういない。
このトークは3つのセクションに分かれている。最初は、現状について。今どこにいて、どのような機能について、どのような市場への浸透率を大手のヘッドセットメーカーに期待できるのかについて。2つ目は、従来の考え方に対する課題を含めた最近のクリエイティブやテクニカルおよび商業的な考えについて深く掘り下げる。例えば、ナビゲーションは必要か?レイテンシィのグラフィックのパイプラインについてどのような仮説が立てらるか?VRをしのぐ新たなビジネス・モデルは生まれるかなどについてである。最後のセクションでは、VRはエンターテインメントの枠を超えて我々の日常生活にどのような影響を及ぼすのか、を含む未来に向けての考えやアイデアである。
デザイン、テクノロジー、ビジネスの主要な構成要素を掘り下げながら、VRの過去・現在・未来の旅路をたどり、特にゲームとエンターテインメントに注目して、近未来およびその先にある我々の生活にVRがになう役割について、皆さんの考えを深めていただくために我々が最も理解している内容をお話しする。
Three years ago most analysts and developers thought the latest attempt at VR was likely to be yet another niche flop. But then the big companies started putting real money into it and now it is widely anticipated to make a big impact. There are still questions about sustainability over novelty, practical usage and so on, but nobody is predicting that VR is just a sideshow any more.
This talk is broadly split into 3 sections. Firstly, a state of the nation; where we are today and what features and penetration we can expect from major headset manufacturers in the near-term. Secondly, a deep dive into the latest creative, technical and commercial thinking. Including some challenges to conventional thinking. For example, is navigation a must-have? What assumptions can we make about a latency sensitive graphics pipeline? Will there be a new business model that wins out for VR? The final section allows for some thoughts and ideas for the future, including some ideas around how VR might impact our everyday lives beyond entertainment.
By taking a journey through the past, present and future of VR, including real depth into key components of design, technology and business I hope to enlighten the audience with our best understanding of the role VR will play in our lives in the near and more distant future, obviously with particular attention on games & entertainment.
講演者プロフィール
Dave Ranyard
コンタクト・インフォメーション
Alison Beasley, Lincoln Beasley PR: E: alison@lincolnbeasley.co.uk
Dr. Dave cのツイッターのアカウントは、@Dr__Dave
Dr. Dave is a self confessed VR pioneer and the CEO of an independent virtual reality studio, Dream Reality Interactive. The studio is based in London, where the largest concentration of VR developers outside Silicon Valley are to be found and its mission is to create intuitive virtual reality experiences with deeper challenge and social play. Dave is excited about the future of VR and is keen for the studio to concentrate on a multi-platform approach.
Prior to this, Dave was the director of Sony’s London Studio, where he oversaw Sony’s critically acclaimed ventures into the world of virtual reality on PlayStation. Recent demos include The Deep, The London Heist and The Getaway, exhibited around the world at key games industry events such as E3, GDC and Gamescom and are to be part of the premium PlayStation VR retail package, known as VR worlds.
Having, studied at Leeds University, Dave obtained a 1st in computer science and PhD in artificial intelligence. Prior to becoming London Studio head he has been a research fellow, programmer, audio manager & musician, creative services manager, executive producer (SingStar & Wonderbook) and has released a number of dance records.
Dave is also an active member of the game development industry, holding positions on the BAFTA Games Committee, the Game Developers Conference (San Francisco) and the Virtual Reality World Congress.
For further information contact:
Alison Beasley, Lincoln Beasley PR: E: alison@lincolnbeasley.co.uk
Dr. Dave can be found tweeting @Dr__Dave