September 6 (Tue)
9:45 ~
Keynote Speech
-
09:45 | 11:05
(70min.)
[Keynote]
The space craft HAYABUSA's ion engine to explore the unknown space
Hitoshi Kuninaka (Japan Aerospace Exploration Agency)
11:20 ~
-
11:20 | 12:20
(60min.)
[Panel discussion]
Smart phone x social games x console games: the future of games
Keiji Inafune 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Interactive music and adaptive music technology – a report from CrestMuseProject -
Haruhiro KATAYOSE (Kwansei Gakuin University) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
ANIME effect, Game effect - 1/2
hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
An introduction of the latest Computer Graphics papers.
Naoki Tamura (Silicon Studio Corporation) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
The making of Ameba Pigg – developing multi player social games with Flash
Namura Suguru (CyberAgent, Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
From 2 characters to 4!? - TEKKEN TAG TOURNAMENT 2 - Graphics engine and optimization
Yoshiki Domae (NAMCO BANDAI GAMES Inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short sessions: Manage the Agile
Ken Matsumoto 3 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short session: Learning from players' behavior for game design
Masahide Kito (NAMCO BANDAI Games Inc.) 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
-
11:20 | 12:20
(60min.)
[Session(60min.)]
The Future of Procedural Animation & How To Use It
Simon Mack (NaturalMotion Ltd.)
13:30 ~
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Ninja Royale: Now and Future (Provisional)
Sato Daigo (DeNA Co.,Ltd.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
ANIME effect, Game effect - 2/2
hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
The breeding of Ameba Pigg – operation to evolve the games with players
Takahashi Yuusuke (CyberAgent Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Panel discussion]
Zenji Nishikawa's game development in deep (physics simulation)
Zenji Nishikawa (TRY-Z) 6 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to make better use of Image Recognition
Tomokazu Kake (Sony Computer Entertainment) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to Beat It. -The technical details of real-time beat tracking and cutting-edge audio processing-
Hiroyuki Masuno (Arc System Works Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Short sessions: Career development
Ishikura Chikara (SEGA) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Kousuke Namiki (FromSoftware, Inc) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Multi-platform engine strategy – OROCHI x Vita -
Tahir Arai (Silicon Studio Corporation)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Autodesk 3DCG tool the latest information, Subscription Advantage Pack 2012
Yoichiro Kadoguchi (Autodesk Ltd.)
14:50 ~
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Tadashi Tsushima (DeNA Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Game engines and middleware in the West
(THQ Inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
ANIME sound effect work and future vision
masahiro-shoji (Fizz sound Creation) 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Multi Action Game In the Coffee.
- Game Design for Multiplayer Network Action Games -SWERY (ACCESS GAMES INC.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Social game development - making of "Million-Man Nobunaga's Ambition" -
Kazuhiro Fujishige (TECMO KOEI GAMES CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Towards practical data-driven, procedural animation
Tomohiko MUKAI (Square Enix Co., Ltd.)
-
14:50 | 15:50
(60min.)
[Round table]
Game effects today and tomorrow
Iwade Takashi (Sega Corporation) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
The making of in-game camera in "ACE COMBAT: ASSURT HORIZON"
Koki Nishida (NAMCO BANDAI Games Inc.) 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short session: How to deal with Open Source Software
Shuichi MAKITA (OGIS-RI Co., Ltd.) 3 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short sessions: Technologies for the Artists
Ritaro Okamoto (NAMCO BANDAI Games Inc.) 4 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Mathematics for the Game Industry: Use of Matrices in industry.
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Practical use of Software Configuration Management tool for XDDP
Kikuo Okano (TOYO Corporation)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Autodesk Game middleware demonstration
Yoichiro Kadoguchi (Autodesk Ltd.)
16:30 ~
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Why our farming social mobile game is the most popular among females
Yamaghuchi Takahiro (DeNA Co.,Ltd.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
MY WESTERN GAME DEV STORY: What I Learned From Making Games in the West
Ryan Payton (Microsoft)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
An integration technology of physics simulation and animation at YUKES.
Hiroki Ueno (YUKE'S Co.,Ltd.)
-
16:30 | 17:30
(60min.)
[Panel discussion]
Break the localization barriers in your company and industry
Kenji Ono 4 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Clear-cut Strategies for Agile Team Building in Online Game Development
Toshihito Kobayashi (Aiming Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Explaining Open-world Graphics Behind Dragon's Dogma
Shimizu Daisuke (Capcom Co.,Ltd) 1 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Sound Design Peculiar to MMO-RPG
Masayoshi Soken (SQUARE ENIX CO., LTD. )
-
16:30 | 17:30
(60min.)
[Round table]
Technical Artist Roundtable for Artists and TA
Kazuhiro Fumoto (Sega Corporaiton) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Use of "Game Design" technology
Kouji Ohno (O-Planning) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Havok Script & Latest Technology Update
Nanako Yamagishi (Havok K.K)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Flexible UI development using Autodesk® Scaleform®
Takashi Umezawa (Autodesk Ltd.)
17:50 ~
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Large scaled data analyze foundation and its application in Mobage
Kenshin Yamada (DeNA Co.,Ltd.)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Takeshi Ito (University of Electro-Communications) 3 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Doubling Team Size While Maintaining Culture and Focus
Noel Wolfman (Blizzard Entertainment)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Effective code review for quality improvement of source code.
Moriharu Ohzu (NIPPON ENGINEERING COLLEGE OF HACHIOJI)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
What you need to consider for free-roaming type Kinect project.
Shunsuke Miyake (Sega Corporation)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
How To Create "Weekly Toro Station"
-The business model that has delivered over 1200 podcast-Satoshi Ban (Sony Computer Entertainment Inc.)
-
17:50 | 18:50
(60min.)
[Panel discussion]
Zenji Nishikawa's game development in deep (graphics)
Zenji Nishikawa (TRY-Z) 5 other
-
17:50 | 18:50
(60min.)
[Round table]
Technical Artist Roundtable for Programmers
Shinichi Ohuchi (Sony Computer Entertainment) 2 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Short sessions: Evolve the localizations
Hikaru Taniyama (Square Enix) 5 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
The feature of more evolved occlusion culling system Umbra 3
Teppo Soininen (Umbra Software Ltd.)
September 7 (Wed)
9:45 ~
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]
Moon shot: a happiness theory of the design
Ken Okuyama
11:20 ~
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Collaborative produce is the future – how do we spread one content to the other industries -
Masahito Kokuta (avex entertainment Inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
I'll Make the Best You Can Have. Ideas and Ideals of In-House Tool Development
Yoshinori Tsuchida (SQUARE ENIX CO.,LTD.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Akio Onda (NAMCO BANDAI Games inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Useful findings about Augmented Reality (Based on EyePet(TM) for PlayStation(R)3)
Doucet Nicolas (Sony Computer Entertainment)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Engine Sound Synthesizer and Interactive Sound Design on Next Generation
Hiroto Fushimi (NAMCO BANDAI Games Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Panel discussion]
Character RIG panel discussion: how do we manage more diverse and evolved character RIGs
Tetuya Kanakubo (NAMCO BANDAI Games Inc.) 3 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short sessions: The cutting-edge real-time CG technologies
Yoshiharu Gotanda (tri-Ace, Inc.) 5 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Ikezoe toru 1 other
13:30 ~
-
13:30 | 14:30
(60min.)
[Session(60min.)]
SCE's state-of-the-art development tool
Daisuke Hiraoka (Sony Computer Entertainment Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Iko Kanada's heritage: a legend of Japanese animation.
ENDOH Masanobu (CEDEC Steering Committee) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
A new world by CG and human anatomy – must knows of tips for human body creation -
SACRAGI, Akihiko (Takarazuka University)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Gordon Bellamy (International Game Developers Association)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to Migrate Online Game over IPv6 Supported Network
Ryo Sato (Konami Digital Entertainment Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
The procedural creature animation using physics engine
HyoJong Shin (NAMCO BANDAI Games Inc.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Struggle for Audio Driver Development
Nao Kasahara (SQUARE-ENIX CO., LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Contribution from 1st class software companies
3 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: An introduction of software test techniques – for the testing tomorrow –
1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Points of starting Unreal Engine project now and driving it lower risks.
Junya Shimoda (Epic Games Japan)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Knowing "Source code static analysis" for efficient game development
Yukio Yasutake (Coverity, Inc.)
14:50 ~
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Fjimoto Masaki (GREE, Inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Image processing technique in the PSP Engine and stereo scopic 3D
Tomohiro Oto (Sony Computer Entertainment)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
SpyParty's Early-Access Beta Multiplayer Game Architecture
Chris Hecker (definition six, inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Packaging eccentric idea ~ Development case study for "DualPenSports" ~
Masanobu Suzui (indieszero Co.,Ltd.) 1 other
-
14:50 | 15:50
(60min.)
[Panel discussion]
What awaits us with Social Game Platform after IPv4 Address Depletion?
Ryo Sato (Konami Digital Entertainment Co., Ltd.) 3 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
How to develop full-body IK engine
Jumpei Tsuda (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
CG production in traditional hand drawn animation style
Tadao Odaka (Sunrise Inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short sessions: Monetization and Gamification
Arthur Chow 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: Challenged JaSST test design contest – the first test design
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Brothers to the End: Gears of War 3 Level Design and Cinematic Production
Grayson Edge (Epic Games)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Shinya Okada (CAPCOM CO.,LTD) 3 other
16:30 ~
-
16:30 | 17:30
(60min.)
[Session(60min.)]
GREE's way to develop social games for smart phones
Ino Yuki (GREE, Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Tsutomu Horikawa (Sony Computer Entertainment Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Novel playing style that does not depend on ARG platforms
Masateru Yaeo (IGDA Japan chapter SIG-ARG) 1 other
-
16:30 | 17:30
(60min.)
[Panel discussion]
Tadashi Shiiba (Aiming inc.) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Real-time Physically Based Rendering - Implementation -
Yoshiharu Gotanda (tri-Ace, Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Hierarchy goal oriented planning and body control in ARMORED CORE V battle AI
Nobuyuki Okamura (FromSoftware, Inc.)
-
16:30 | 17:30
(60min.)
[Round table]
Tadashi Nagano (SQUARE ENIX CO., LTD.) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Digital games standing against disasters : Game studies' front line of TODAI Baba Game Lab
Akira Baba (The University of Tokyo) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: Test tools today – pay a bit effort for the better life
-
16:30 | 17:30
(60min.)
[Session(60min.)]
The Road to Launch of Ruby PaaS "MOGOK"
FUJIWARA Shuichi (Internet Initiative Japan Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
THE NEW ROLE OF PROGRAMMERS: LEVERAGING AN ENGINE TO CREATE GEARS OF WAR 3
Nick Whiting (Epic Games)
September 8 (Thu)
9:45 ~
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]
Informational society, the internet, digital art and Japanese culture
Toshiyuki Inoko
11:20 ~
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Games in the Smartphones Era: How to Catch Users' Heart Worldwide
Tanaka Yoshikazu (GREE, Inc.) 4 other
-
11:20 | 12:20
(60min.)
[Panel discussion]
CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (PG)
Takashi Shoji (CEDEC Steering Committee) 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Creating characters and world that takes over the ages – a message from "VOTOMS" -
RYOUSUKE TAKAHASHI (大阪芸術大学)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Yuhsuke Koyama 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Shun Sasaki (iNiS corporation)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Market trend of SNS / online games at east Asia
Jusei ISHIDA (Nomura Research Institute)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short session: Understanding cultural diversity and games
Ken Yoneda Le 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short sessions: 3D sound for 3D vision
Masayuki Yui (SQUARE ENIX CO., LTD.) 3 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Kokichi SUGIHARA
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Why social games are hosted by cloud?
Ken Tamagawa (Amazon Data Services Japan K.K.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Tegra Tech Overview and Game Development Overview for Tegra
Tadahito Kobayashi (NVIDIA )
13:30 ~
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to develop products for the top sales
Tsuchida Toshiro (GREE, Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
What I learned from Ruby development.
Yukihiro Matsumoto (Network Applied Communication Laboratory)
-
13:30 | 14:30
(60min.)
[Panel discussion]
CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (VA)
Naohiro Saito (CEDEC Steering Committee) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
What we learned from development and business of "Sengoku IXA" and "Fantasy Earth Zero"
Yasuhito Watanabe (Square-Enix Co.,Ltd.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Takahiro Harada (AMD) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Capcom Sound's Reflections on Collaborating with Specialists
Tomoya Kishi (Capcom Co.,Ltd) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Short sessions: Data mining to improve productivity
HITOSHI KIMOTO (Pole To Win Co.,Ltd.) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Infrastructure
Hidenori Watanave (Tokyo Metropolitan University) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
It learns from practice! How to use cloud service and point of selection on social application.
KAMIYA OSAMU (Internet Initiative Japan Inc.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Case Study - G-mode., Ltd.
Publishing TETRIS for SNS on AWSEiji Takahashi (G-mode Co.,Ltd.) 1 other
14:50 ~
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Social games UI production on smart phones in GREE – UI design and animation -
Kabasawa Shunsuke (GREE, Inc.) 1 other
-
14:50 | 15:50
(60min.)
[Panel discussion]
CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (GD)
Naoto Yoshioka (CEDEC Steering Committee) 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Development and Commercialization of Online Games in Asia
Seung Hun LEE (Korea Game Developers Association(KGDA))
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Interactive Sessions Fast Replay & AWARDS
Takashi Imagire (CEDEC Steering Committee) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Sergeant Hatter's software development reform
Yoshifumi Ishihata (Sega Corporation)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Masatoshi Matsumiya (Capcom Co.,Ltd)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short session: Introduction of Build-machines
Wataru Tada (NAMCO BANDAI GAMES Inc.) 3 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Yoshihiro KANAMORI
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Norihisa Kuwano (DIGITAL Hearts Co., Ltd.) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
David Helgason (Unity Technologies) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Atsushi Sakurai (CRI Middleware Co., Ltd.)
16:30 ~
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Make the passion to the product – "Danganronpa" tried to be a unique game
Yoshinori Terasawa (Spike Co., Ltd.) 1 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
CEDEC CHALLENGE: Lightning GO 9x9 Board AI Matches Final
Youichiro Miyake (CEDEC Steering Committee) 2 other
-
16:30 | 17:30
(60min.)
[Panel discussion]
CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (SND)
Naohiro Saito (CEDEC Steering Committee) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
CEDEC CHALLENGE: The making of "legend of 3D animators!"
Tomisaburo Hashimoto 3 other
-
16:30 | 17:30
(60min.)
[Round table]
Roundtable for discussing tools which improve game development efficiency and quality.
Takashi Kokawa (Sega Corporation) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Latest Console Game Development Methods with Foucs on Growing Smartphone Market
Toshiyuki Nagahara (Sega Corporation)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
The fundamental knowledge for game designers in online gaming age
Yoshitaro Honjo (DropWave Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Developing SDK for multi platforms – in case of Power Smash 4
Takashi Hirayama (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Panel discussion]
Discuss the issues to develop attractive and easy to play. S3D games
Kenji Ono 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Makoto OKABE
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Dr. Yasuhiro Araki (Amazon Data Services Japan K.K.) 1 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
NVIDIA PhysX Ver. 3.0 and APEX
Masaya Takeshige (NVIDIA ) 1 other
17:50 ~
-
17:50 | 18:50
(60min.)
[Session(60min.)]
CEDEC CHALLENGE: This is the miracle one! – One page concept sheet competition, the final.
ENDOH Masanobu (CEDEC Steering Committee) 1 other
-
17:50 | 18:50
(60min.)
[Panel discussion]
CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (NW)
Takashi Shoji (CEDEC Steering Committee) 2 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Takuya Sekoguchi (POLYGONMAGIC, INC.) 2 other
-
17:50 | 18:50
(60min.)
[Round table]
Game AI roundtable at YOKOHAMA
Shintaro Minamino (POLYGON MAGIC, INC.) 2 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
A Forecast of Game Hardware until 2015-2018
Hiroshige Goto (フリーランス)
-
17:50 | 18:50
(60min.)
[Panel discussion]
Game audio in 5 years future – for emotional game audio production
Kazuya Takimoto (Capcom Co.,Ltd) 6 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
The overview of Ace Combat: Assault Horizon's visual works
Masato Kanno (NAMCO BANDAI Games Inc.) 2 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Developers' Challenge
Shumpei Shiraishi 3 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Takeo Igarashi 3 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
DirectX and the latest graphics techniques
Masaya Takeshige (NVIDIA ) 1 other