TOPSessions ProgrammingThis Session
Quite Simple Physics Simulation: The Secrets Of Cloth/Hair Simulation In Dragon's Dogma And Its Extension To Articulated Bodies.
- Date
- September 8 (Thu) 14:50 - 15:50
- Format
- Session(60min.)
Expected Skill | Interest in game physics. |
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Ideas Take Away | Implementation details of easy to understand, easy to implement, position / particle based unified system for cloth, soft bodies, rigid bodies, articulated bodies, blended ragdoll, etc. |
* The session contents are based on the information provided by the speakers or translated by CEDEC.
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Masatoshi Matsumiya
Systems and Applications Engineer
Technology Research and Development Technology Analysis
Capcom Co.,Ltd