Sessions

sponsorshipPG  

The feature of more evolved occlusion culling system Umbra 3

Date  
September 6 (Tue) 17:50 - 18:50
Format  
Session(60min.)
Expected Skill

Graphics programmers and engine developers who are interested in latest advancements in rendering optimization and best practices as well as level designers and environment builders.

Ideas Take Away

The latest advancements as well as weaknesses of modern occlusion culling methods and how they impact rendering performance and what a optimized occlusion culling system can do to help maximize your scenes and framerates. Don’t hesitate to ask questions either!

* The session contents are based on the information provided by the speakers or translated by CEDEC.

  • Teppo Soininen

    Teppo Soininen

    COO

    Umbra Software Ltd.