TOPSessions ProgrammingThis Session
The feature of more evolved occlusion culling system Umbra 3
- Date
- September 6 (Tue) 17:50 - 18:50
- Format
- Session(60min.)
Expected Skill | Graphics programmers and engine developers who are interested in latest advancements in rendering optimization and best practices as well as level designers and environment builders. |
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Ideas Take Away | The latest advancements as well as weaknesses of modern occlusion culling methods and how they impact rendering performance and what a optimized occlusion culling system can do to help maximize your scenes and framerates. Don’t hesitate to ask questions either! |
* The session contents are based on the information provided by the speakers or translated by CEDEC.
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Teppo Soininen
COO
Umbra Software Ltd.