September 6 (Tue)
9:45 ~
Keynote Speech
-
09:45 | 11:05
(70min.)
[Keynote]
The space craft HAYABUSA's ion engine to explore the unknown space
Hitoshi Kuninaka (Japan Aerospace Exploration Agency)
11:20 ~
-
11:20 | 12:20
(60min.)
[Panel discussion]
Smart phone x social games x console games: the future of games
Keiji Inafune 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Interactive music and adaptive music technology – a report from CrestMuseProject -
Haruhiro KATAYOSE (Kwansei Gakuin University) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
ANIME effect, Game effect - 1/2
hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
An introduction of the latest Computer Graphics papers.
Naoki Tamura (Silicon Studio Corporation) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
The making of Ameba Pigg – developing multi player social games with Flash
Namura Suguru (CyberAgent, Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
From 2 characters to 4!? - TEKKEN TAG TOURNAMENT 2 - Graphics engine and optimization
Yoshiki Domae (NAMCO BANDAI GAMES Inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short sessions: Manage the Agile
Ken Matsumoto 3 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short session: Learning from players' behavior for game design
Masahide Kito (NAMCO BANDAI Games Inc.) 2 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
-
11:20 | 12:20
(60min.)
[Session(60min.)]
The Future of Procedural Animation & How To Use It
Simon Mack (NaturalMotion Ltd.)
13:30 ~
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Ninja Royale: Now and Future (Provisional)
Sato Daigo (DeNA Co.,Ltd.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
ANIME effect, Game effect - 2/2
hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
The breeding of Ameba Pigg – operation to evolve the games with players
Takahashi Yuusuke (CyberAgent Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Panel discussion]
Zenji Nishikawa's game development in deep (physics simulation)
Zenji Nishikawa (TRY-Z) 6 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to make better use of Image Recognition
Tomokazu Kake (Sony Computer Entertainment) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to Beat It. -The technical details of real-time beat tracking and cutting-edge audio processing-
Hiroyuki Masuno (Arc System Works Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Short sessions: Career development
Ishikura Chikara (SEGA) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Kousuke Namiki (FromSoftware, Inc) 2 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Multi-platform engine strategy – OROCHI x Vita -
Tahir Arai (Silicon Studio Corporation)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Autodesk 3DCG tool the latest information, Subscription Advantage Pack 2012
Yoichiro Kadoguchi (Autodesk Ltd.)
14:50 ~
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Tadashi Tsushima (DeNA Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Game engines and middleware in the West
(THQ Inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
ANIME sound effect work and future vision
masahiro-shoji (Fizz sound Creation) 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Multi Action Game In the Coffee.
- Game Design for Multiplayer Network Action Games -SWERY (ACCESS GAMES INC.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Social game development - making of "Million-Man Nobunaga's Ambition" -
Kazuhiro Fujishige (TECMO KOEI GAMES CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Towards practical data-driven, procedural animation
Tomohiko MUKAI (Square Enix Co., Ltd.)
-
14:50 | 15:50
(60min.)
[Round table]
Game effects today and tomorrow
Iwade Takashi (Sega Corporation) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
The making of in-game camera in "ACE COMBAT: ASSURT HORIZON"
Koki Nishida (NAMCO BANDAI Games Inc.) 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short session: How to deal with Open Source Software
Shuichi MAKITA (OGIS-RI Co., Ltd.) 3 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short sessions: Technologies for the Artists
Ritaro Okamoto (NAMCO BANDAI Games Inc.) 4 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Mathematics for the Game Industry: Use of Matrices in industry.
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Practical use of Software Configuration Management tool for XDDP
Kikuo Okano (TOYO Corporation)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Autodesk Game middleware demonstration
Yoichiro Kadoguchi (Autodesk Ltd.)
16:30 ~
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Why our farming social mobile game is the most popular among females
Yamaghuchi Takahiro (DeNA Co.,Ltd.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
MY WESTERN GAME DEV STORY: What I Learned From Making Games in the West
Ryan Payton (Microsoft)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
An integration technology of physics simulation and animation at YUKES.
Hiroki Ueno (YUKE'S Co.,Ltd.)
-
16:30 | 17:30
(60min.)
[Panel discussion]
Break the localization barriers in your company and industry
Kenji Ono 4 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Clear-cut Strategies for Agile Team Building in Online Game Development
Toshihito Kobayashi (Aiming Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Explaining Open-world Graphics Behind Dragon's Dogma
Shimizu Daisuke (Capcom Co.,Ltd) 1 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Sound Design Peculiar to MMO-RPG
Masayoshi Soken (SQUARE ENIX CO., LTD. )
-
16:30 | 17:30
(60min.)
[Round table]
Technical Artist Roundtable for Artists and TA
Kazuhiro Fumoto (Sega Corporaiton) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Use of "Game Design" technology
Kouji Ohno (O-Planning) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Havok Script & Latest Technology Update
Nanako Yamagishi (Havok K.K)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Flexible UI development using Autodesk® Scaleform®
Takashi Umezawa (Autodesk Ltd.)
17:50 ~
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Large scaled data analyze foundation and its application in Mobage
Kenshin Yamada (DeNA Co.,Ltd.)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Takeshi Ito (University of Electro-Communications) 3 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Doubling Team Size While Maintaining Culture and Focus
Noel Wolfman (Blizzard Entertainment)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Effective code review for quality improvement of source code.
Moriharu Ohzu (NIPPON ENGINEERING COLLEGE OF HACHIOJI)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
What you need to consider for free-roaming type Kinect project.
Shunsuke Miyake (Sega Corporation)
-
17:50 | 18:50
(60min.)
[Session(60min.)]
How To Create "Weekly Toro Station"
-The business model that has delivered over 1200 podcast-Satoshi Ban (Sony Computer Entertainment Inc.)
-
17:50 | 18:50
(60min.)
[Panel discussion]
Zenji Nishikawa's game development in deep (graphics)
Zenji Nishikawa (TRY-Z) 5 other
-
17:50 | 18:50
(60min.)
[Round table]
Technical Artist Roundtable for Programmers
Shinichi Ohuchi (Sony Computer Entertainment) 2 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
Short sessions: Evolve the localizations
Hikaru Taniyama (Square Enix) 5 other
-
17:50 | 18:50
(60min.)
[Session(60min.)]
The feature of more evolved occlusion culling system Umbra 3
Teppo Soininen (Umbra Software Ltd.)