September 7 (Wed)
9:45 ~
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]
Moon shot: a happiness theory of the design
Ken Okuyama
11:20 ~
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Collaborative produce is the future – how do we spread one content to the other industries -
Masahito Kokuta (avex entertainment Inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
I'll Make the Best You Can Have. Ideas and Ideals of In-House Tool Development
Yoshinori Tsuchida (SQUARE ENIX CO.,LTD.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Akio Onda (NAMCO BANDAI Games inc.)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Useful findings about Augmented Reality (Based on EyePet(TM) for PlayStation(R)3)
Doucet Nicolas (Sony Computer Entertainment)
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Engine Sound Synthesizer and Interactive Sound Design on Next Generation
Hiroto Fushimi (NAMCO BANDAI Games Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Panel discussion]
Character RIG panel discussion: how do we manage more diverse and evolved character RIGs
Tetuya Kanakubo (NAMCO BANDAI Games Inc.) 3 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Short sessions: The cutting-edge real-time CG technologies
Yoshiharu Gotanda (tri-Ace, Inc.) 5 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
1 other
-
11:20 | 12:20
(60min.)
[Session(60min.)]
Ikezoe toru 1 other
13:30 ~
-
13:30 | 14:30
(60min.)
[Session(60min.)]
SCE's state-of-the-art development tool
Daisuke Hiraoka (Sony Computer Entertainment Inc.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Iko Kanada's heritage: a legend of Japanese animation.
ENDOH Masanobu (CEDEC Steering Committee) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
A new world by CG and human anatomy – must knows of tips for human body creation -
SACRAGI, Akihiko (Takarazuka University)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Gordon Bellamy (International Game Developers Association)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
How to Migrate Online Game over IPv6 Supported Network
Ryo Sato (Konami Digital Entertainment Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
The procedural creature animation using physics engine
HyoJong Shin (NAMCO BANDAI Games Inc.)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Struggle for Audio Driver Development
Nao Kasahara (SQUARE-ENIX CO., LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Disaster Relief Support Technology Sessions: Contribution from 1st class software companies
3 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: An introduction of software test techniques – for the testing tomorrow –
1 other
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Points of starting Unreal Engine project now and driving it lower risks.
Junya Shimoda (Epic Games Japan)
-
13:30 | 14:30
(60min.)
[Session(60min.)]
Knowing "Source code static analysis" for efficient game development
Yukio Yasutake (Coverity, Inc.)
14:50 ~
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Fjimoto Masaki (GREE, Inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Image processing technique in the PSP Engine and stereo scopic 3D
Tomohiro Oto (Sony Computer Entertainment)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
SpyParty's Early-Access Beta Multiplayer Game Architecture
Chris Hecker (definition six, inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Packaging eccentric idea ~ Development case study for "DualPenSports" ~
Masanobu Suzui (indieszero Co.,Ltd.) 1 other
-
14:50 | 15:50
(60min.)
[Panel discussion]
What awaits us with Social Game Platform after IPv4 Address Depletion?
Ryo Sato (Konami Digital Entertainment Co., Ltd.) 3 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
How to develop full-body IK engine
Jumpei Tsuda (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
CG production in traditional hand drawn animation style
Tadao Odaka (Sunrise Inc.)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Short sessions: Monetization and Gamification
Arthur Chow 2 other
-
14:50 | 15:50
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: Challenged JaSST test design contest – the first test design
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Brothers to the End: Gears of War 3 Level Design and Cinematic Production
Grayson Edge (Epic Games)
-
14:50 | 15:50
(60min.)
[Session(60min.)]
Shinya Okada (CAPCOM CO.,LTD) 3 other
16:30 ~
-
16:30 | 17:30
(60min.)
[Session(60min.)]
GREE's way to develop social games for smart phones
Ino Yuki (GREE, Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Tsutomu Horikawa (Sony Computer Entertainment Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Novel playing style that does not depend on ARG platforms
Masateru Yaeo (IGDA Japan chapter SIG-ARG) 1 other
-
16:30 | 17:30
(60min.)
[Panel discussion]
Tadashi Shiiba (Aiming inc.) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Real-time Physically Based Rendering - Implementation -
Yoshiharu Gotanda (tri-Ace, Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Hierarchy goal oriented planning and body control in ARMORED CORE V battle AI
Nobuyuki Okamura (FromSoftware, Inc.)
-
16:30 | 17:30
(60min.)
[Round table]
Tadashi Nagano (SQUARE ENIX CO., LTD.) 3 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
Digital games standing against disasters : Game studies' front line of TODAI Baba Game Lab
Akira Baba (The University of Tokyo) 2 other
-
16:30 | 17:30
(60min.)
[Session(60min.)]
JaSST'11 CEDEC: Test tools today – pay a bit effort for the better life
-
16:30 | 17:30
(60min.)
[Session(60min.)]
The Road to Launch of Ruby PaaS "MOGOK"
FUJIWARA Shuichi (Internet Initiative Japan Inc.)
-
16:30 | 17:30
(60min.)
[Session(60min.)]
THE NEW ROLE OF PROGRAMMERS: LEVERAGING AN ENGINE TO CREATE GEARS OF WAR 3
Nick Whiting (Epic Games)