Real-time Rendering of Translucent Materials using
Curvature-Dependent Reflectance Function
- Format
- Poster
Expected Skill | Shader programming experience |
---|---|
Ideas Take Away | Practical real-time rendering of translucent materials in single pass. |
We develop a method for approximating the effects of subsurface
scattering using a curvature-dependent reflectance function.
Since the function is a local illumination model, we are able to
synthesize realistic translucent materials in real-time.
Furthermore, our system can be easily used to stylize subsurface
scattering effects because only one parameter is required.
* The session contents are based on the information provided by the speakers.
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Hiroyuki Kubo
Student
Graduate School of Advanced Science and Engineering
Waseda University
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Yoshinori Dobashi
Associate Professor
Graduate School of Information Science and Technology
Hokkaido University
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Shigeo Morishima
Professor
Faculty of Science and Engineering
Waseda University