Real-time Rendering of Translucent Materials using
Curvature-Dependent Reflectance Function
Shader programming experience
Ideas Take Away
Practical real-time rendering of translucent materials in single pass.
We develop a method for approximating the effects of subsurface
scattering using a curvature-dependent reflectance function.
Since the function is a local illumination model, we are able to
synthesize realistic translucent materials in real-time.
Furthermore, our system can be easily used to stylize subsurface
scattering effects because only one parameter is required.
* The session contents are based on the information provided by the speakers.
Graduate School of Advanced Science and Engineering
Graduate School of Information Science and Technology
Faculty of Science and Engineering