Home >CEDEC AWARDS > Visual Arts
Nominee(1)
Reasons for nomination | The natural scenery used as the environment of the games are depicted beautifully by using the advanced shader technique and procedural method. The open field design, which depicts the feeling of congestion in a natural way, is also excellent. |
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Nominee(2)
Reasons for nomination | The unique “Toon Shading” which enabled the rendering of lively animation and well-organized depiction of shadows was successfully applied to the games. The excellence of the Japanimation was coordinated well in the game designs. |
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Nominee(3)
Reasons for nomination | The unique imaging expression using the “sumie-esque” expression, which shows no signs of decline even after so many years of release. The unique sense of touch was achieved using a unique technique without using the Toon Shader. It reminds us of the significance and the possibilities of the visual work in games. |
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Nominee(4)
Reasons for nomination | Unreal Engine 3 is well-known first class game engine technology used by the industry for many years. By using the engine, Epic created high-quality, real-time cut scenes for "Gears of War 2". Through advances in game engine development and creative techniques, Epic excels in the development of next-generation game visuals. |
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Nominee(5)
Reasons for nomination | Artwork using the advanced rendering technology evokes the feeling of fantasy while supporting the unique game design represented by the physical simulation and IGC. |
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