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September 2

Keynote Programming Visual Arts Sound
Network Game Designs Produce Mobile
Special Session Oversea Session Roundtable Business&Management
Academic(CEDEC Laboratory)

9:45~11:05

Keynote

Familiarization will only lead to ruin

Tomino Yoshiyuki / Animation Director/Creator


11:20~12:20

ProgrammingGame Designs

Further utilization of accelarator sensor - from introductory level to application level -

Kentaro Yamaguchi、 Ryoichi Kaku/ NAMCO BANDAI Games Inc.


Network

Operational strategy and the next steps for "Uncharted Waters Online (Daikokai Jidai Online)"

Takashi Atsumi/ KOEI Co., Ltd.


Programming

Sound game and procedure

Kouji Ohno/ O-Planning


Game DesignsGame Designs

PLAYSTATION 3 technology used in PixelJunk shooter

Kentaro Yoshida、 Naoki Kinoshita/ Q-Games,LTD.


Mobile

Target at the light-user market! How to plan Flash Lite games for mobile phone

Haruki Minami/ ORSO Inc.


Programming

Localization method to support English and European languages for Quest-type RPG

Tetsuya Masunaga/ SQUARE ENIX CO., LTD.


Visual ArtsBusiness&Management

ArtMap : Enterteinment GIS 4DMap - A new workflow to develop a new real city -

Takata Toshinori/ Codelight Inc.


13:30~14:30

NetworkProduceBusiness&Management

FINALFANTASY XI: Global Operation and A to Z on RMT Countermeasure

Sage Sundi/ SQUARE ENIX CO., LTD.


Academic(CEDEC Laboratory)

Possibility of game AI through Monte Carlo method

Kazuki Yoshizoe/ Japan Science and Technology Agency


Programming

Scalable Parallel Programming

Hiroyuki Kawanishi/ Microsoft Corporation


Programming

Developing PS3 title by 10 programmers

Fumiaki Soga、 Daisuke Nakamura、 Seiji Shimoda / CyberConnect2 Co.,Ltd.


Visual ArtsGame Designs

「PIXELJUNK EDEN - Baiyon's CMYK vision」

Kentaro Yoshida/ Q-Games,LTD.

Baiyon /Tomohisa Kuramitsu/ freelance


MobileGame Designs

Mobile phone as an interface: It functions as glasses and a back scratcher, etc.

Takashi Ninjouji/ NTT DOCOMO, INC.


Game Designs

Improvement and development of brand in terms of game design for "Tales" series

Yoshito Higuchi/ NAMCO BANDAI Games Inc.

Kenji Anabuki/ NAMCO TALES STUDIO LTD.


14:50~15:50

Produce

Game development in global age

Jun Takeuchi/ CAPCOM co.,LTD.


Special Session

Content of entrance exams and how to study for the exams by foreign game companies

Tetsuji Iwasaki/ SQUARE ENIX CO., LTD.


Produce

The Story of the LittleBigStudio

Siobhan Reddy/ Media Molecule


Game Designs

Quality control on scenarios

Kazuki Yamanobe/ EdgeWORKS Inc.


Programmingゲームデザイン

Introduction to the latest mobile 3D graphics programming

Natsuo Koda/ Huge Scale Reality, Inc.


Sound

Trivia and experience on game music

Hitoshi Sakimoto/ Basiscape International Co., Ltd.


16:30~17:30

Mobile

Mobile Game Developers Talk Session: Prospect in the mobile games

Masato Sibata/ HUDSON SOFT CO., LTD.

Takeshi Tezuka/ CAPCOM co.,LTD.

Takahiro kondo/ NAMCO BANDAI Games Inc.

Yukifumi Okamoto/ GAMES ARENA Co., Ltd.


Programming

Cool programs by Square Enix

Tetsuji Iwasaki/ SQUARE ENIX CO., LTD.


アカデミック(CEDECラボ)

University-Industry Research Collaboration in Digital Game AI

Yoichiro Miyake/ FromSoftware,Inc.

Kazuki Yoshizoe/ Japan Science and Technology Agency

Itsuki Noda/ National Institute of Advanced Industrial Science and Technology

Shinji Yamane/ Aoyama Gakuin University

Masaru Nagaku/ Hyper Contents corp.

Kouji Ohno/ O-Planning


ProduceBusiness&Management

Breaking into the Western Market

Sean Kelly/ Sony Computer Entertainment Europe Limited


SoundGame Designs

Game production proposed by sounds

Tetsukazu Nakanishi/ NAMCO BANDAI Games Inc.


17:45~19:10


19:10~21:00


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