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September 3

Keynote Programming Visual Arts Sound
Network Game Designs Produce Mobile
Special Session Oversea Session Roundtable Business&Management
Academic(CEDEC Laboratory)

9:45~11:05

Keynote

"What makes for a national game? - The case of Dragon Quest"

Yuji Horii / Game Designer

Ryutaro Ichimura、 Jin Fujisawa /SQUARE ENIX CO.,LTD.


11:20~12:20

ProgrammingVisual Arts

IMAGIRE DAY : Beyond a glare effect for HDR Rendering - Basic of Reflectance

Yoshiharu Gotanda/ tri-Ace Inc.


Sound

Sound production 2 proposed by Capcom - Resident Evil 5 (Biohazard 5) -

Kazuya Takimoto、 Wataru Hachisako、 Tomoya Kishi/ CAPCOM Co.,Ltd.


Business&Management

Examples of game development infrastructures - the development environment which supported the development of "Yakuza (Ryu Ga Gotoku)" -

Fujimoto Motsunori/ SEGA Corporation


NetworkMobileBusiness&Management

Business Opportunities for Japanese Game Developers in Social Games and Applications on Facebook, mixi, iPhone, Android

Yuji Akaba/ Breakthrough Partners


Programming

Game development using Squirrel Part II

Satoshi Kitade、 Takashi Kamio /SQUARE ENIX CO., LTD.


Programming

How to make a physics engine Part2

Jumpei Tsuda/ KOEI Co.,Ltd.


Produce

The future depicted by the virtual community service "Blue Mars"

Kazuyuki Hashimoto/ Avatar Reality, inc


13:30~14:30

ProgrammingVisual Arts

IMAGIRE DAY: Serial: Rendering Lesson Lecture

Naoki Tamura、 Masaki Kawase / Silicon Studio Corporation


Roundtable

From japan to the world! - Localization technique that you can begin to use today -

Kenji Ono/ Videogame journalist

Haruhiko Inaba/ Nanica, Inc.

Ryoichi Hasegawa/ SEGA Corporation

Emilio Gallego/ Birthday Song Music Publisher


Sound

What is the "Adoptive Music" which can change the game music ? - introducing sound production technology for new generation -

Masao Oshimi/ CRI Middleware Co., Ltd.

Akira Tsuchiya/ GUST CO.,LTD.


Programming

Town+: Final fantasy XII + 1 person + Procedural method

Joel Horne/ Square-Enix Co., Ltd.


Visual Arts

How to develop action games in Bayonetta

Yusuke Hashimoto、 Eijiro Nishimura、 Kenji Saito / PLATINUMGAMES INC.


Visual ArtsAcademic(CEDEC Laboratory)Programming

Gaming technology and SIGGRAPH ASIA

Ken Anjyo/ OLM Digital, Inc.


Business&Management

Notes on development assignment and development acceptance contracts

Yasuhiko Hasegawa/ Square-Enix Co., Ltd.


14:50~15:50

Programming

IMAGINE DAY:Intoroduction to Distruction Simulations

Takashi Imagire/ NAMCO BANDAI Games Inc.


Roundtable

Future challenges to 3D animators - What technical artists, animators, and the future of animation workflows should be -

Kanakubo Tetsuya/ NAMCO BANDAI Games Inc.

Seiji Shimoda、 Koichi Umeda / CyberConnect2 Co.,Ltd.


ProgrammingVisual Arts

Challenge to "Natural expression"

Eiji Fujii/ Square-Enix Co., Ltd.


ProgrammingGame DesignsAcademic(CEDEC Laboratory)

SAT solver is wiser than me

Masaru Nagaku/ Hyper Contents corp.


Game Designs

Modern packaging method of nostalgic games - Development example of "Retro Game Challenge (GameCenter CX: Arino's Challenge)"

Masanobu Suzui/ indies zero Co.,Ltd.


ProduceBusiness&Management

What is the development which takes the global market into consideration?

Naoko Kino/ Kyos Co., Ltd


16:30~17:30

ProgrammingVisual Arts

IMAGINE DAY:3D Game Development Maniacs

Takashi Imagire/ NAMCO BANDAI Games Inc.

Nishikawa Zenji/ TRY-Z

Masaki Kawase、 Naoki Tamura / Silicon Studio Corporation

Yoshiharu Gotanda/ tri-Ace Inc.

Tomofumi Ishida/ CAPCOM CO.,LTD.

Masahiro Fujita/ Light Transport Entertainment Inc.


Roundtable

Quality Assuarance (QA) efforts by companies

Makoto Ito/ SEGA Corporation


ProduceMobileBusiness&Management

Online RPG produce for mobile phone users with 2 million members

Taku Kato/ Square-Enix Co., Ltd.


Programming

Possibilities of self-produce and self-development

Yoshiyuki Miyagawa/ Geppetto Inc.


SoundGame Designs

Secret story about DS sound development - convergence of music and battle games and cost reduction through efficient works -

Mitsuto Suzuki、 Yasuhiro Sato、 Yukihiro Seta、 Tomohiro Kamiya、 Tatsuya Shoji / Square-Enix Co., Ltd.


Visual ArtsProduce

Evolution and effect of previsualization

Satoshi Yamaguchi/ IMAGICA Corp.


Business&Management

Intellectual property management for development project (easy-to-understand copyrights and patents)

Toshiaki Tarumi/ Square-Enix Co., Ltd.


17:50~18:50

NetworkProduceBusiness&Management

Business theory on Monster Hunter Frontier Online (MHF)

Kazunori Sugiura/ CAPCOM CO.,LTD.


RoundtableProgrammingGame Designs

Talk about Game AI in Yokohama

Masaru Nagaku/ Hyper Contents corp.


Produce

Differentiating content through multiple platform strategy for "Warriors Orochi (Muso Orochi) Series"

AKIHIRO SUZUKI/ KOEI Co., Ltd.


SoundProduceBusiness&Management

Designing your life as a creator beginning today

Norihiko Hibino/ GEM Impact Inc.


Visual Arts

Managing and using animation data in producing game movies (scheduled by Monster Hunter)

Hiroshi Chiyama/ Links DigiWorks Inc.


Special SessionBusiness&Management

Efforts for developing happy game development environment

Toru Hirano/ TECMO,LTD.


Game DesignsProduce

The site of the games and the site of the movies seen in the "428: In a Blockaded Shibuya"

Jiro Ishii/ CHUNSOFT Co.,Ltd.

Ayumu Iino/ Movie director


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