ゲームデザイン
Prototyping games for PLAYROOM VR on PlayStation®4
- 日時
- 8月28日(金) 16:30~17:30
- 形式
- レギュラーセッション
- プラットフォーム
- コンシューマ
受講スキル | Open to all levels. Simple explanations with lots of videos. Interest in VR is preferable. |
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受講者が得られるであろう知見 | How to approach prototyping with VR, possibilities offered by using DUALSHOCK® 4 and “Separate Screen” Mode |
セッションの内容
This session will show some examples of various game prototypes Japan Studio created for Project Morpheus.
We will also explain our prototyping process and some of the learning from making social and family-friendly VR content on PlayStation®4.
講師プロフィール
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ドゥセ・ニコラ
株式会社ソニー・コンピュータエンタテインメント
WWS Japan Studio Internal Development
Game Director
Having joined Japan Studio in 2011, Nicolas Doucet is Creative Director and Producer of THE PLAYROOM VR for Project Morpheus.
Before that, Doucet worked for PlayStation in London where he took charge of the "EyeToy" titles for PlayStation®2 and later EyePet for PlayStation®3.
Originally from France, Doucet spent his young years at toy manufacturer LEGO.